Nylon bodypack: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{Qud shader|rules|{{(}}+20% carry capacity{{)}}}}
{{Qud shader|rules|{{(}}+20% carry capacity{{)}}}}
| categories = Backpacks
| categories = Backpacks
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
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{{Opinion}}
{{Opinion}}
* A {{name}} can be an extremely valuable piece of equipment for low-[[strength]] characters who otherwise may struggle with carrying all their equipment and any loot they find. However, because it increases carrying capacity by a percentage value, the higher a character's strength already is, the greater a bonus they will get from wearing a {{name}}.
* A {{name}} can be an extremely valuable piece of equipment for low-[[strength]] characters who otherwise may struggle with carrying all their equipment and any loot they find. However, because it increases carrying capacity by a percentage value, the higher a character's strength already is, the greater a bonus they will get from wearing a {{name}}.
* For a nylon bodypack to provide more carry capacity than it encumbers by, a character would need a minimum of 50 carry capacity. As having a mere 4 points of strength would give 60 carry capacity, this is not likely to be a concern, unless you have had extremely bad luck with [[stat sap]]s.
* If you are looking solely to optimize carry capacity, a nylon bodypack will begin providing more effective carry capacity than a {{favilink|molly netting}} at 14 strength (specifically, the break even point is 200 carry capacity). With 13 or less strength, the weight of the bodypack offsets its 4% higher carry capacity bonus, and the netting would provide more effective capacity. If modified to be [[Slender]] and/or [[Willowy]], the bodypack will always provide more effective carry capacity than the netting will, unless you have a strength far below what it's possible to start with.


{{Back Equipment Navbox}}
{{Back Equipment Navbox}}
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