Offhand: Difference between revisions

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| 20% {{Code Reference | class = HornsProperties | method = HandleEvent(GetMeleeAttackChanceEvent)}} {{Code Reference | class = IStingerProperties | method = HandleEvent(GetMeleeAttackChanceEvent)}}
| 20% {{Code Reference | class = HornsProperties | method = HandleEvent(GetMeleeAttackChanceEvent)}} {{Code Reference | class = IStingerProperties | method = HandleEvent(GetMeleeAttackChanceEvent)}}
| no
| no
| yes
| no<sup>2</sup>
| yes
| no<sup>3</sup>
|-
|-
| Hardcoded cybernetic limbs
| Hardcoded cybernetic limbs
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<small>
<small>
# This assumes that the limb is wielding a short blade, [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6830 unless you are wielding a short blade in your primary hand and a non-short blade in the opposite hand, due to a bug.]
# This assumes that the limb is wielding a short blade, [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6830 unless you are wielding a short blade in your primary hand and a non-short blade in the opposite hand, due to a bug.]
# This is [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/10739 due to a bug.]
# This is also [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/10272 due to a bug.]
</small>
</small>
Fork-horned helms count as organic because they are being "wielded" by the user's head. If the player obtains cybernetic limbs, Jab will never apply to offhand attacks made with those limbs.
Fork-horned helms count as organic because they are being "wielded" by the user's head. If the player obtains cybernetic limbs, Jab will never apply to offhand attacks made with those limbs.
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* If the left or right hand no longer is a primary hand, it becomes an offhand.
* If the left or right hand no longer is a primary hand, it becomes an offhand.
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}.
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}.
* {{favilink|Beak}} and {{favilink|Hooks for feet}}
* {{favilink|Beak}}, {{favilink|Hooks for feet}}, [[Bilge Sphincter]], and other attacking limbs not listed in '''Hardcoded organic limbs'''.
* Armor or modifications that make other body parts count as offhands: {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand.
* Armor or modifications that make other body parts count as offhands, for example a {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand.


If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the offhand highest in the equipment list will inherit the attack chance of the new primary limb. For example, if the primary limb was swapped from the right hand to {{favilink|Horns}} on a standard limbed character, the right hand will now have the horns' 20% chance of attacking. This attack percentage is affected by Jab, but not by the Multiweapon Fighting skill tree.
If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the offhand highest in the equipment list will inherit the attack chance of the new primary limb.  
* For example, if the primary limb was swapped from the left hand to {{favilink|Horns}} on a standard limbed character, the right hand will now have the horns' 20% chance of attacking, as the right hand is highest in the equipment list. This attack percentage would not be affected the Multiweapon Fighting skill tree since it is Horns's offhand attack percentage being applied to the right hand, and Horns does not currently benefit from Multiweapon Fighting.


{{References|2.0.206.52}}
{{References|2.0.206.52}}
[[Category:Mechanics]]
[[Category:Mechanics]]
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