Osseous ash: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(changed every instance of "miasmatic" to "osseous")
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 5 users not shown)
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{{Item
{{Item
| title = {{Qud text|osseous ash}}
| title = {{Qud text|osseous ash}}
| image = miasmatic ash.png
| image = osseous ash.png
| gif = miasmatic ash animated.gif
| gif = osseous ash animated.gif
| inhaled = yes
| seeping = no
| seeping = no
| id = MiasmaticAsh
| id = MiasmaticAsh
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| inheritingfrom = Gas
| inheritingfrom = Gas
| dynamictable = {{Dynamic object|AjiConch|MiasmaticAsh}}
| dynamictable = {{Dynamic object|AjiConch|MiasmaticAsh}}
| desc = Bits of dead matter are aerosolized into a thick coal fog. Light is lost inside.
| desc = Bone bits are aerosolized into a thick coal fog. Light is lost inside.
| categories = Gases
| categories = Gases
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name}} is a type of [[gas]] that deals damage to creatures capable of [[respiration]]. It is produced when {{favilink|grave moss}} [[burning|burns]].<ref><code>ObjectBlueprints.xml</code></ref>
{{name|caps}} is a type of [[gas]] that deals damage to creatures capable of [[respiration]]. It is produced when {{favilink|grave moss}} [[burning|burns]].{{File Ref|file=ObjectBlueprints}}


Creatures capable of respiration who occupy the same tile as a cloud of osseous ash will take damage every round based on the cloud's density, where damage is equal to '''Density / 10'''.{{Code Reference|name=GasAsh|namespace=XRL.World.Parts|class=GasAsh}}
Creatures capable of respiration who occupy the same tile as a cloud of osseous ash will take damage every round based on the cloud's density, where damage is equal to '''Density / 10'''.{{Code Reference|name=GasAsh|namespace=XRL.World.Parts|class=GasAsh}}
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== References ==
== References ==
<references/>
<references/>
{{Gas Navbox}}
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