Osseous ash: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>TinyTedDanson
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{Item
{{Item
| title = {{Qud text|osseous ash}}
| title = {{Qud text|osseous ash}}
| image = miasmatic ash.png
| image = osseous ash.png
| gif = miasmatic ash animated.gif
| gif = osseous ash animated.gif
| inhaled = yes
| seeping = no
| seeping = no
| id = MiasmaticAsh
| id = MiasmaticAsh
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| inheritingfrom = Gas
| inheritingfrom = Gas
| dynamictable = {{Dynamic object|AjiConch|MiasmaticAsh}}
| dynamictable = {{Dynamic object|AjiConch|MiasmaticAsh}}
| desc = Bits of dead matter are aerosolized into a thick coal fog. Light is lost inside.
| desc = Bone bits are aerosolized into a thick coal fog. Light is lost inside.
| categories = Gases
| categories = Gases
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name}} is a type of [[gas]] that deals damage to creatures capable of [[respiration]]. It is produced when {{favilink|grave moss}} [[burning|burns]].{{File Ref|file=ObjectBlueprints}}
{{name|caps}} is a type of [[gas]] that deals damage to creatures capable of [[respiration]]. It is produced when {{favilink|grave moss}} [[burning|burns]].{{File Ref|file=ObjectBlueprints}}


Creatures capable of respiration who occupy the same tile as a cloud of osseous ash will take damage every round based on the cloud's density, where damage is equal to '''Density / 10'''.{{Code Reference|name=GasAsh|namespace=XRL.World.Parts|class=GasAsh}}
Creatures capable of respiration who occupy the same tile as a cloud of osseous ash will take damage every round based on the cloud's density, where damage is equal to '''Density / 10'''.{{Code Reference|name=GasAsh|namespace=XRL.World.Parts|class=GasAsh}}
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