Otherpearl: Difference between revisions

2 bytes added ,  03:28, 4 July 2023
m
Updated to include that otherpearls now work multiplicatively again
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
m (Updated to include that otherpearls now work multiplicatively again)
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The {{name}} can be bought from {{favilink|0lam}}.
The {{name}} can be bought from {{favilink|0lam}}.


It raises [[glimmer]] and causes [[extradimensional]] items to to be generated significantly more often, such as in newly-explored zones. Specifically, it adds 5 to a factor which multiplies the probability of items being extradimensional. The base value of the factor is 1, so a single {{name}} will actually make objects six times as likely to be extradimensional. It is possible to duplicate the {{name}} with {{favilink|metamorphic polygel}}. When multiple are equipped, their effect on extradimensional item generation stacks linearly. For example, two {{name|plural}} make objects 11 times more likely to come from other dimensions. The additional chance of extradimensional items applies to all items that are generated during play, including creature equipment, loot, [[merchants]] wares and restocks, and more.{{Code Reference|class=GlobalModChanceFactorOnPlayerEquip}}{{Code Reference|namespace=XRL.World|class=GetModRarityWeightEvent}}
It raises [[glimmer]] and causes [[extradimensional]] items to to be generated significantly more often, such as in newly-explored zones. Specifically, it multiplies the factor which determines the probability of items being extradimensional by 5. The base value of the factor is 1, so a single {{name}} will make objects 5 times as likely to be extradimensional. It is possible to duplicate the {{name}} with {{favilink|metamorphic polygel}}. When multiple are equipped, their effect on extradimensional item generation stacks exponentially. For example, two {{name|plural}} make objects 25 times more likely to come from other dimensions. The additional chance of extradimensional items applies to all items that are generated during play, including creature equipment, loot, [[merchants]] wares and restocks, and more.{{Code Reference|class=GlobalModChanceFactorOnPlayerEquip}}{{Code Reference|namespace=XRL.World|class=GetModRarityWeightEvent}}


==Recall Story==
==Recall Story==
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