8,290
edits
(link to energy-loaded missile weapons) |
(Add item mod effects) |
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{{name}} is an item mod that can be applied to "power load-sensitive" electronics. It adds 300% to the "power load level" of the item {{Code Reference|class = ModOverloaded|method=HandleEvent(GetPowerLoadLevelEvent)}}{{Code Reference|class = GetPowerLoadLevel|method = GetFor}}, which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has. | {{name}} is an item mod that can be applied to "power load-sensitive" electronics. It adds 300% to the "power load level" of the item {{Code Reference|class = ModOverloaded|method=HandleEvent(GetPowerLoadLevelEvent)}}{{Code Reference|class = GetPowerLoadLevel|method = GetFor}}, which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has. | ||
== Bonuses | Because certain other [[item mods]] can cause an item to become power load-sensitive, {{name}} can amplify the effects of those other mods when combined with them. | ||
== Bonuses to Items and Equipment == | |||
{|class = wikitable | {|class = wikitable | ||
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| +2 to radius {{Code Reference|class = ActiveLightSource}} | | +2 to radius {{Code Reference|class = ActiveLightSource}} | ||
|- | |- | ||
| [[Normality | | [[Normality|Reality stabilization]] items | ||
| +2 to the strength of reality stabilization {{Code Reference|class = RealityStabilization|method = Strength}} | | +2 to the strength of reality stabilization {{Code Reference|class = RealityStabilization|method = Strength}} | ||
|- | |- | ||
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| {{favilink|wrist calc}} | | {{favilink|wrist calc}} | ||
| +30% to [[compute power]] (i.e. +3 normally) {{Code Reference|class = ComputeNode}} | | +30% to [[compute power]] (i.e. +3 normally) {{Code Reference|class = ComputeNode}} | ||
|} | |||
== Bonuses to Other Mods == | |||
{| class="wikitable" | |||
! Item Mod | |||
! Overloaded effect | |||
|- | |- | ||
| [[Co-processor]] | | [[Co-processor]] | ||
| +5 [[compute power]] {{Code Reference|class = ModCoProcessor}} | | +5 [[compute power]] {{Code Reference|class = ModCoProcessor}} | ||
|- | |||
| [[Displacer]] | |||
| Increases the maximum range of displacer to 6 tiles {{Code Reference|class = ModDisplacer|method=FireEvent}} | |||
|- | |||
| [[Electrified]] | |||
| Adds 2 to the [[item tier]] for purposes of damage calculation {{Code Reference|class=ModElectrified|method=FireEvent}} | |||
|- | |||
| [[Flaming]] | |||
| Adds 2 to the [[item tier]] for purposes of damage calculation and temperature increase {{Code Reference|class=ModFlaming|method=FireEvent}} | |||
|- | |||
| [[Freezing]] | |||
| Adds 2 to the [[item tier]] for purposes of damage calculation and temperature decrease {{Code Reference|class=ModFreezing|method=FireEvent}} | |||
|- | |||
| [[Morphogenetic]] | |||
| +2 to difficulty of Willpower save {{Code Reference|class=ModMorphogenetic|method=ApplyMorphicShock}} | |||
|- | |||
| [[Nulling]] | |||
| +2 to the strength of reality stabilization {{Code Reference|class = RealityStabilization|method = Strength}} | |||
|} | |} | ||
== References == | == References == | ||
<references /> | <references /> |