Overloaded: Difference between revisions

1,111 bytes added ,  20:48, 17 September 2021
Add item mod effects
(link to energy-loaded missile weapons)
(Add item mod effects)
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{{name}} is an item mod that can be applied to "power load-sensitive" electronics. It adds 300% to the "power load level" of the item {{Code Reference|class = ModOverloaded|method=HandleEvent(GetPowerLoadLevelEvent)}}{{Code Reference|class = GetPowerLoadLevel|method = GetFor}}, which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has.
{{name}} is an item mod that can be applied to "power load-sensitive" electronics. It adds 300% to the "power load level" of the item {{Code Reference|class = ModOverloaded|method=HandleEvent(GetPowerLoadLevelEvent)}}{{Code Reference|class = GetPowerLoadLevel|method = GetFor}}, which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has.


== Bonuses by effect ==
Because certain other [[item mods]] can cause an item to become power load-sensitive, {{name}} can amplify the effects of those other mods when combined with them.
 
== Bonuses to Items and Equipment ==


{|class = wikitable
{|class = wikitable
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| +2 to radius {{Code Reference|class = ActiveLightSource}}
| +2 to radius {{Code Reference|class = ActiveLightSource}}
|-  
|-  
| [[Normality]] (e.g. [[nulling]] items)
| [[Normality|Reality stabilization]] items
| +2 to the strength of reality stabilization {{Code Reference|class = RealityStabilization|method = Strength}}
| +2 to the strength of reality stabilization {{Code Reference|class = RealityStabilization|method = Strength}}
|-  
|-  
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| {{favilink|wrist calc}}
| {{favilink|wrist calc}}
| +30% to [[compute power]] (i.e. +3 normally) {{Code Reference|class = ComputeNode}}
| +30% to [[compute power]] (i.e. +3 normally) {{Code Reference|class = ComputeNode}}
|}
== Bonuses to Other Mods ==
{| class="wikitable"
! Item Mod
! Overloaded effect
|-
|-
| [[Co-processor]] items
| [[Co-processor]]
| +5 [[compute power]] {{Code Reference|class = ModCoProcessor}}
| +5 [[compute power]] {{Code Reference|class = ModCoProcessor}}
|-
| [[Displacer]]
| Increases the maximum range of displacer to 6 tiles {{Code Reference|class = ModDisplacer|method=FireEvent}}
|-
| [[Electrified]]
| Adds 2 to the [[item tier]] for purposes of damage calculation {{Code Reference|class=ModElectrified|method=FireEvent}}
|-
| [[Flaming]]
| Adds 2 to the [[item tier]] for purposes of damage calculation and temperature increase {{Code Reference|class=ModFlaming|method=FireEvent}}
|-
| [[Freezing]]
| Adds 2 to the [[item tier]] for purposes of damage calculation and temperature decrease {{Code Reference|class=ModFreezing|method=FireEvent}}
|-
| [[Morphogenetic]]
| +2 to difficulty of Willpower save {{Code Reference|class=ModMorphogenetic|method=ApplyMorphicShock}}
|-
| [[Nulling]]
| +2 to the strength of reality stabilization {{Code Reference|class = RealityStabilization|method = Strength}}
|}
|}


== References ==
== References ==
<references />
<references />