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{|class = wikitable | {|class = wikitable | ||
! | !Item type | ||
! | !Overloaded effect | ||
|- | |- | ||
| [[Energy-loaded missile weapons]] | | [[Energy-loaded missile weapons]] | ||
| +2 to damage roll {{Code Reference|class = EnergyAmmoLoader|method = HandleEvent(GetMissileWeaponPerformanceEvent)}} | | +2 to damage roll {{Code Reference|class = EnergyAmmoLoader|method = HandleEvent(GetMissileWeaponPerformanceEvent)}} | ||
|- | |- | ||
| Electric | | Electric discharge Weapons | ||
| Damage is based on charge used, so x4 damage {{Code Reference|class = ElectricalDischargeLoader|method = FireEvent}} | | Damage is based on charge used, so x4 damage {{Code Reference|class = ElectricalDischargeLoader|method = FireEvent}} | ||
|- | |- | ||
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| +2 to damage roll {{Code Reference|class = Gaslight}} | | +2 to damage roll {{Code Reference|class = Gaslight}} | ||
|- | |- | ||
| [[Light source | | [[Light source]]s | ||
| +2 to radius {{Code Reference|class = ActiveLightSource}} | | +2 to radius {{Code Reference|class = ActiveLightSource}} | ||
|- | |- | ||
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| +2 to the strength of reality stabilization {{Code Reference|class = RealityStabilization|method = Strength}} | | +2 to the strength of reality stabilization {{Code Reference|class = RealityStabilization|method = Strength}} | ||
|- | |- | ||
| [[Gas]] | | [[Gas]]-generating items | ||
| +30% to density of gases produced {{Code Reference|class = GasOnHit}}{{Code Reference|class = GasOnEntering}} | | +30% to density of gases produced {{Code Reference|class = GasOnHit}}{{Code Reference|class = GasOnEntering}} | ||
|- | |- |