Overloaded: Difference between revisions

3 bytes added ,  20:56, 17 September 2021
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{|class = wikitable
{|class = wikitable
!Effect type
!Item type
!Bonus
!Overloaded effect
|-
|-
| [[Energy-loaded missile weapons]]
| [[Energy-loaded missile weapons]]
| +2 to damage roll {{Code Reference|class = EnergyAmmoLoader|method = HandleEvent(GetMissileWeaponPerformanceEvent)}}
| +2 to damage roll {{Code Reference|class = EnergyAmmoLoader|method = HandleEvent(GetMissileWeaponPerformanceEvent)}}
|-  
|-  
| Electric Discharge Weapons
| Electric discharge Weapons
| Damage is based on charge used, so x4 damage {{Code Reference|class = ElectricalDischargeLoader|method = FireEvent}}
| Damage is based on charge used, so x4 damage {{Code Reference|class = ElectricalDischargeLoader|method = FireEvent}}
|-
|-
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| +2 to damage roll {{Code Reference|class = Gaslight}}
| +2 to damage roll {{Code Reference|class = Gaslight}}
|-
|-
| [[Light source|Light Sources]]
| [[Light source]]s
| +2 to radius {{Code Reference|class = ActiveLightSource}}
| +2 to radius {{Code Reference|class = ActiveLightSource}}
|-  
|-  
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| +2 to the strength of reality stabilization {{Code Reference|class = RealityStabilization|method = Strength}}
| +2 to the strength of reality stabilization {{Code Reference|class = RealityStabilization|method = Strength}}
|-  
|-  
| [[Gas]] generation
| [[Gas]]-generating items
| +30% to density of gases produced {{Code Reference|class = GasOnHit}}{{Code Reference|class = GasOnEntering}}
| +30% to density of gases produced {{Code Reference|class = GasOnHit}}{{Code Reference|class = GasOnEntering}}
|-
|-