Overloaded: Difference between revisions

78 bytes added ,  03:49, 18 September 2021
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== Overheating and Breaking ==
== Overheating and Breaking ==
Each time an {{name}} item draws charge (typically when it is fired/activated/used), it generates heat and has a chance of breaking relative to the amount of charge it draws. Keep in mind that overloaded items draw 4x more charge than their normal item counterparts. Both the object itself and the holder/wielder will be affected by the temperature increase. {{Code Reference|namespace=XRL.World|class=ChargeUsedEvent|method=Send}}
Each time an {{name}} item draws charge (typically when it is fired/activated/used), it generates heat and has a chance of breaking relative to the amount of charge it draws. The chance to break is roughly equal to 1 in 10,000 per unit of charge drawn. Keep in mind that overloaded items draw 4x more charge than their normal item counterparts. Both the object itself and the holder/wielder will be affected by the temperature increase. {{Code Reference|namespace=XRL.World|class=ChargeUsedEvent|method=Send}}


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