Overloaded: Difference between revisions

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Add info for palladium mesh tabards
m (formatting)
m (Add info for palladium mesh tabards)
 
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| difficulty    = 1
| difficulty    = 1
| complexity    = 1
| complexity    = 1
| empsensitive  = yes
| realitydistortion = no
| desc          = &COverloaded: This item has increased performance but consumes extra charge, generates heat when used, and has a chance to break relative to its charge draw.
| desc          = &COverloaded: This item has increased performance but consumes extra charge, generates heat when used, and has a chance to break relative to its charge draw.
| gameversion = 2.0.202.74
| gameversion = 2.0.202.74
}}
}}


{{Missing info|Table needs to be filled out with more effects of overloaded on different items}}
{{Missing info|Table needs to be filled out with more effects of overloaded on different items}}


{{name}} is an item mod that can be applied to "power load-sensitive" electronics. It adds 300% to the "power load level" of the item {{Code Reference|class = ModOverloaded|method=HandleEvent(GetPowerLoadLevelEvent)}}{{Code Reference|class = GetPowerLoadLevel|method = GetFor}}, which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has.
{{name|caps}} is an item mod that can be applied to "power load-sensitive" electronics. It adds 300% to the "power load level" of the item {{Code Reference|class = ModOverloaded|method=HandleEvent(GetPowerLoadLevelEvent)}}{{Code Reference|class = GetPowerLoadLevel|method = GetFor}}, which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has.


Because certain other [[item mods]] can cause an item to become power load-sensitive, {{name}} can amplify the effects of those other mods when combined with them.
Because certain other [[item mods]] can cause an item to become power load-sensitive, {{name}} can amplify the effects of those other mods when combined with them.
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!Overloaded effect
!Overloaded effect
|-
|-
| [[Energy-loaded missile weapons]]
| [[Energy-loaded missile weapons]]<br>''(Excluding arc winders)''
| +2 to damage roll {{Code Reference|class = EnergyAmmoLoader|method = HandleEvent(GetMissileWeaponPerformanceEvent)}}
| +2 to damage roll {{Code Reference|class = EnergyAmmoLoader|method = HandleEvent(GetMissileWeaponPerformanceEvent)}}
|-  
|-  
| {{favilink|arc winder}}
| +2 extra damage dice (from {{Heart|W}}4d4 to {{Heart|W}}6d4)
|-
| {{favilink|high-voltage arc winder}}
| +3 extra damage dice (from {{Heart|W}}6d4 to {{Heart|W}}9d4)
|-
| [[Gaslight]] weapons
| [[Gaslight]] weapons
| +2 to damage roll {{Code Reference|class = Gaslight}}
| +2 to damage roll {{Code Reference|class = Gaslight}}
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| [[Gas pump]]s
| [[Gas pump]]s
| +30% to density of gases produced {{Code Reference|class = GasOnHit}}{{Code Reference|class = GasOnEntering}}
| +30% to density of gases produced {{Code Reference|class = GasOnHit}}{{Code Reference|class = GasOnEntering}}
|-
| [[Vibro weapon|Vibro]] weapons
| +1 Penetration Value
|-
| {{favilink|Gas tumbler}}
| +60% to density of gases, +8% to gas dispersal rate reduction
|-
|-
| {{favilink|displacer bracelet}}
| {{favilink|displacer bracelet}}
| +2 to maximum displacement range {{Code Reference|class=Displacer}}
| +2 to maximum displacement range {{Code Reference|class=Displacer}}
|-
| {{favilink|hologram bracelet}}
| rowspan=2 | +2 to hologram's distraction [[save]] difficulty {{Code Reference|class=DecoyHologramEmitter|method=PlaceHologram}}
|-
| {{favilink|tri-hologram bracelet}}
|-
| {{favilink|force bracelet}}
| +1000 lbs push strength, +2 max tiles pushed, +2 initial [[normality]] penetration {{Code Reference|class=ForceEmitter}}
|-
|-
| {{favilink|ganglionic teleprojector}}
| {{favilink|ganglionic teleprojector}}
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| {{favilink|gyrocopter backpack}}
| {{favilink|gyrocopter backpack}}
| +10% chance each turn to repel gases {{Code Reference|class = PartsGas|name=PartsGas}}
| +10% chance each turn to repel gases {{Code Reference|class = PartsGas|name=PartsGas}}
|-
| {{favilink|leyline puppeteers}}
| +2 quickness (up to +32)
|-  
|-  
| {{favilink|maghammer}}
| {{favilink|maghammer}}
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|-
|-
| {{favilink|night-vision goggles}}
| {{favilink|night-vision goggles}}
| +30% to radius of vision {{Code Reference|class=NightVision|method=HandleEvent(BeforeRenderEvent)}}
| rowspan=2 | +30% to radius of vision {{Code Reference|class=NightVision|method=HandleEvent(BeforeRenderEvent)}}
|-
| {{favilink|night-sight interpolators}}
|-
|-
| {{favilink|ninefold boots}}
| {{favilink|ninefold boots}}
| +2 to teleport distance {{Code Reference|class=AccelerativeTeleporter|method=GetEffectiveTeleportDistance}}
| +2 to teleport distance {{Code Reference|class=AccelerativeTeleporter|method=GetEffectiveTeleportDistance}}
|-
| {{favilink|palladium mesh tabard}}
| +30% to [[compute power]] (i.e. +9 computer power){{Code Reference|class=ComputeNode|method=GetEffectivePower|name=ComputeNode}}
|-
|-
| {{favilink|point-defense drone}}
| {{favilink|point-defense drone}}
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| {{favilink|powered exoskeleton}}
| {{favilink|powered exoskeleton}}
| +2 Strength {{Code Reference|class=EquipStatBoost|method=DetermineBonusList|name=EquipStatBoost}}
| +2 Strength {{Code Reference|class=EquipStatBoost|method=DetermineBonusList|name=EquipStatBoost}}
|-
| {{favilink|precision nanon fingers}}
| Increases effect chance multiplier by an additional 60% (from 3X to 3.6X)
|-
|-
| {{favilink|ulnar stimulators}}
| {{favilink|ulnar stimulators}}
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|-
|-
| {{favilink|stun rod}}
| {{favilink|stun rod}}
| rowspan=2 | Multiplies stun chance by 1.3 (25% to 32.5%), and +2 to difficulty of Toughness save on stun
| rowspan=2 | Multiplies stun chance by 1.3 (25% to 32.5%), and +2 to difficulty of Toughness save on stun{{Code Reference|class=StunOnHit|method=FireEvent}}
|-
|-
| {{favilink|prayer rod}}
| {{favilink|prayer rod}}
|-
|-
| {{favilink|wrist calc}}
| {{favilink|wrist calc}}
| +30% to [[compute power]] (i.e. +3 normally) {{Code Reference|class = ComputeNode}}</br>+2 to light radius {{Code Reference|class = ActiveLightSource}}
| +30% to [[compute power]] (i.e. +3 compute power)<ref name="ComputeNode" /> </br>+2 to light radius {{Code Reference|class = ActiveLightSource}}
|-
|-
| {{favilink|wrist fan}}
| {{favilink|wrist fan}}
| +10% chance each turn to repel gases <ref name="PartsGas" />
| +10% chance each turn to repel gases <ref name="PartsGas" />
|-
| {{favilink|slip ring}}
| +4 to save against grappling; dodge chance improves from 5% to 6% {{Code Reference|class = SlipRing}}
|-
| {{favilink|chiral rings}}
| Multiplies dismemberment chance per adjacent hostile per turn by 1.3 (10% to 13%)
|-
| {{favilink|thermo cask}}
| Multiplies heat and cold damage and temperature change bonuses by 1.3 (25% to 33%), but not resistances {{Code Reference|class=ThermalAmp|method=FireEvent|name="overloadtempchange"}}
|-
| {{favilink|high-energy thermo cask}}
| Multiplies heat and cold damage and temperature change bonuses by 1.3 (50% to 65%), but not resistances <ref name="overloadtempchange"/>
|-
| {{favilink|Nanopneumatic jackhammer}}
| Increases damage to structural objects, allowing to destroy them in three penetrations rathern than four
|}
|}


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           WHEN PlainName = 'morphogenetic'
           WHEN PlainName = 'morphogenetic'
           THEN '+2 to difficulty of Willpower save {{(}}Code Reference{{!}}class=ModMorphogenetic{{!}}method=ApplyMorphicShock{{)}}'
           THEN '+2 to difficulty of Willpower save {{(}}Code Reference{{!}}class=ModMorphogenetic{{!}}method=ApplyMorphicShock{{)}}'
          WHEN PlainName = 'nanon'
          THEN 'Adds 2% to the chance for a penetrating laser to dismember. {{(}}Code Reference{{!}}class=Nanon{{)}}'
           WHEN PlainName = 'nulling'
           WHEN PlainName = 'nulling'
           THEN '+2 to the strength of reality stabilization {{(}}Code Reference{{!}}class=RealityStabilization{{!}}method=Strength{{)}}'
           THEN '+2 to the strength of reality stabilization {{(}}Code Reference{{!}}class=RealityStabilization{{!}}method=Strength{{)}}'
           WHEN PlainName = 'with co-processor'
           WHEN PlainName = 'with co-processor'
           THEN 'Adds 2 to the [[item tier]] for purposes of calculating mod effects. Effectively this results in +0.5 [[intelligence]] and +5 [[compute power]]. {{(}}Code Reference{{!}}class=ModCoProcessor{{)}}'
           THEN 'Adds 2 to the [[item tier]] for purposes of calculating mod effects. This effectively results in +0.5 [[intelligence]] and +5 [[compute power]]. {{(}}Code Reference{{!}}class=ModCoProcessor{{)}}'
      END)=Description
      END)=Description
  | where = PowerLoadSensitive=1
  | where = PowerLoadSensitive=1
  | order by = PlainName
  | order by = PlainName