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Kernelmethod (talk | contribs) m (Add info for palladium mesh tabards) |
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| gameversion = 2.0.202.74 | | gameversion = 2.0.202.74 | ||
}} | }} | ||
{{Missing info|Table needs to be filled out with more effects of overloaded on different items}} | {{Missing info|Table needs to be filled out with more effects of overloaded on different items}} | ||
{{name}} is an item mod that can be applied to "power load-sensitive" electronics. It adds 300% to the "power load level" of the item {{Code Reference|class = ModOverloaded|method=HandleEvent(GetPowerLoadLevelEvent)}}{{Code Reference|class = GetPowerLoadLevel|method = GetFor}}, which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has. | {{name|caps}} is an item mod that can be applied to "power load-sensitive" electronics. It adds 300% to the "power load level" of the item {{Code Reference|class = ModOverloaded|method=HandleEvent(GetPowerLoadLevelEvent)}}{{Code Reference|class = GetPowerLoadLevel|method = GetFor}}, which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has. | ||
Because certain other [[item mods]] can cause an item to become power load-sensitive, {{name}} can amplify the effects of those other mods when combined with them. | Because certain other [[item mods]] can cause an item to become power load-sensitive, {{name}} can amplify the effects of those other mods when combined with them. | ||
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| [[Gas pump]]s | | [[Gas pump]]s | ||
| +30% to density of gases produced {{Code Reference|class = GasOnHit}}{{Code Reference|class = GasOnEntering}} | | +30% to density of gases produced {{Code Reference|class = GasOnHit}}{{Code Reference|class = GasOnEntering}} | ||
|- | |||
| [[Vibro weapon|Vibro]] weapons | |||
| +1 Penetration Value | |||
|- | |- | ||
| {{favilink|Gas tumbler}} | | {{favilink|Gas tumbler}} | ||
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| {{favilink|displacer bracelet}} | | {{favilink|displacer bracelet}} | ||
| +2 to maximum displacement range {{Code Reference|class=Displacer}} | | +2 to maximum displacement range {{Code Reference|class=Displacer}} | ||
|- | |||
| {{favilink|hologram bracelet}} | |||
| rowspan=2 | +2 to hologram's distraction [[save]] difficulty {{Code Reference|class=DecoyHologramEmitter|method=PlaceHologram}} | |||
|- | |||
| {{favilink|tri-hologram bracelet}} | |||
|- | |||
| {{favilink|force bracelet}} | |||
| +1000 lbs push strength, +2 max tiles pushed, +2 initial [[normality]] penetration {{Code Reference|class=ForceEmitter}} | |||
|- | |- | ||
| {{favilink|ganglionic teleprojector}} | | {{favilink|ganglionic teleprojector}} | ||
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| {{favilink|gyrocopter backpack}} | | {{favilink|gyrocopter backpack}} | ||
| +10% chance each turn to repel gases {{Code Reference|class = PartsGas|name=PartsGas}} | | +10% chance each turn to repel gases {{Code Reference|class = PartsGas|name=PartsGas}} | ||
|- | |||
| {{favilink|leyline puppeteers}} | |||
| +2 quickness (up to +32) | |||
|- | |- | ||
| {{favilink|maghammer}} | | {{favilink|maghammer}} | ||
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| {{favilink|ninefold boots}} | | {{favilink|ninefold boots}} | ||
| +2 to teleport distance {{Code Reference|class=AccelerativeTeleporter|method=GetEffectiveTeleportDistance}} | | +2 to teleport distance {{Code Reference|class=AccelerativeTeleporter|method=GetEffectiveTeleportDistance}} | ||
|- | |||
| {{favilink|palladium mesh tabard}} | |||
| +30% to [[compute power]] (i.e. +9 computer power){{Code Reference|class=ComputeNode|method=GetEffectivePower|name=ComputeNode}} | |||
|- | |- | ||
| {{favilink|point-defense drone}} | | {{favilink|point-defense drone}} | ||
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|- | |- | ||
| {{favilink|wrist calc}} | | {{favilink|wrist calc}} | ||
| +30% to [[compute power]] (i.e. +3 | | +30% to [[compute power]] (i.e. +3 compute power)<ref name="ComputeNode" /> </br>+2 to light radius {{Code Reference|class = ActiveLightSource}} | ||
|- | |- | ||
| {{favilink|wrist fan}} | | {{favilink|wrist fan}} | ||
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| {{favilink|high-energy thermo cask}} | | {{favilink|high-energy thermo cask}} | ||
| Multiplies heat and cold damage and temperature change bonuses by 1.3 (50% to 65%), but not resistances <ref name="overloadtempchange"/> | | Multiplies heat and cold damage and temperature change bonuses by 1.3 (50% to 65%), but not resistances <ref name="overloadtempchange"/> | ||
|- | |||
| {{favilink|Nanopneumatic jackhammer}} | |||
| Increases damage to structural objects, allowing to destroy them in three penetrations rathern than four | |||
|} | |} | ||