Overloaded: Difference between revisions

308 bytes added ,  14:30, 17 September 2021
added compute power effects
m (thank you for adding this info!)
(added compute power effects)
Line 16: Line 16:




{{Missing info|I have written my notes in the discussion page for trying to parse the deeper mechanics. -Dij}}
{{Missing info|Table needs to be filled out with more effects of overloaded on different items}}


{{name}} is an item mod that can be applied to most electronics. It adds 300% to the "power load level" of the item {{Code Reference|class = ModOverloaded|method=HandleEvent(GetPowerLoadLevelEvent)}}{{Code Reference|class = GetPowerLoadLevel|method = GetFor}}, which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has.
{{name}} is an item mod that can be applied to most electronics. It adds 300% to the "power load level" of the item {{Code Reference|class = ModOverloaded|method=HandleEvent(GetPowerLoadLevelEvent)}}{{Code Reference|class = GetPowerLoadLevel|method = GetFor}}, which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has.
Line 31: Line 31:
| Electric Discharge Weapons
| Electric Discharge Weapons
| Damage is based on charge used, so x4 damage {{Code Reference|class = ElectricalDischargeLoader|method = FireEvent}}
| Damage is based on charge used, so x4 damage {{Code Reference|class = ElectricalDischargeLoader|method = FireEvent}}
|-
| Gaslight weapons (e.g. {{favilink|gaslight flyssa}})
| +2 to damage roll {{Code Reference|class = Gaslight}}
|-
|-
| [[Light source|Light Sources]]
| [[Light source|Light Sources]]
Line 40: Line 43:
| [[Gas]] generation
| [[Gas]] generation
| +30% to density of gases produced {{Code Reference|class = GasOnHit}}{{Code Reference|class = GasOnEntering}}
| +30% to density of gases produced {{Code Reference|class = GasOnHit}}{{Code Reference|class = GasOnEntering}}
|-
| {{favilink|wrist calc}}
| +30% to [[compute power]] (i.e. +3 normally) {{Code Reference|class = ComputeNode}}
|-
| [[Co-processor]] items
| +5 [[compute power]] {{Code Reference|class = ModCoProcessor}}
|}
|}


== References ==
== References ==
<references />
<references />