Palladium strut with coral growth: Difference between revisions

m
edited that plyops grow back as they do
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
m (edited that plyops grow back as they do)
 
(4 intermediate revisions by 2 users not shown)
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| image = palladium strut with coral growth.png
| image = palladium strut with coral growth.png
| overrideimages = {{altimage start}}{{altimage | palladium strut with coral growth.png | type = random sprite #1}}{{altimage | palladium strut with coral growth variation 1.png | type = random sprite #2}}{{altimage | palladium strut with coral growth variation 2.png | type = random sprite #3}}{{altimage | palladium strut with coral growth variation 3.png | type = random sprite #4}}{{altimage | palladium strut with coral growth variation 4.png | type = random sprite #5}}{{altimage | palladium strut with coral growth variation 5.png | type = random sprite #6}}{{altimage | palladium strut with coral growth variation 6.png | type = random sprite #7}}{{altimage | palladium strut with coral growth variation 7.png | type = random sprite #8}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | palladium strut with coral growth.png | type = random sprite #1}}{{altimage | palladium strut with coral growth variation 1.png | type = random sprite #2}}{{altimage | palladium strut with coral growth variation 2.png | type = random sprite #3}}{{altimage | palladium strut with coral growth variation 3.png | type = random sprite #4}}{{altimage | palladium strut with coral growth variation 4.png | type = random sprite #5}}{{altimage | palladium strut with coral growth variation 5.png | type = random sprite #6}}{{altimage | palladium strut with coral growth variation 6.png | type = random sprite #7}}{{altimage | palladium strut with coral growth variation 7.png | type = random sprite #8}}{{altimage end}}
| hp = 10
| hp = 25
| av = 2
| av = 2
| dv = -10
| dv = -10
| ma = 0
| weight = 200
| weight = 200
| featureweightinfo = no
| featureweightinfo = no
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| desc = Bow polyps colonize the cylindrical topology of the lattice and pattern out an orthogonal neighborhood in a network of life.
| desc = Bow polyps colonize the cylindrical topology of the lattice and pattern out an orthogonal neighborhood in a network of life.
| categories = Terrain Features
| categories = Terrain Features
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Missing info|Do polyps re-grow after being plucked? If so, how often does this happen and what mechanics determine how it works?}}
'''Palladium struts with coral growth''' are a terrain feature found in the {{favilink|Palladium Reef}}, along with their similar counterpart, {{favilink|palladium strut|plural}}. Walking over a {{name}} will pluck the {{favilink|coral polyp}} from the strut, which has a 1:500 chance of revealing a {{favilink|swollen bulb}} containing 1 dram of {{favilink|sunslag}}. Once plucked, polyps will grow back after 3600 turns.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=PluckablePolyp}}
'''Palladium struts with coral growth''' are a terrain feature found in the {{favilink|Palladium Reef}}, along with their similar counterpart, {{favilink|palladium strut|plural}}. Walking over a {{name}} will pluck the {{favilink|coral polyp}} from the strut, which has a 1 in 500 chance of revealing a {{favilink|swollen bulb}} containing 1 dram of {{favilink|sunslag}}.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=PluckablePolyp}}


== Excerpt from [[In Maqqom Yd]] ==
== Excerpt from [[In Maqqom Yd]] ==
10

edits