Penetrating radar: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| unidentifiedimage = penetrating radar unidentified.png
| unidentifiedimage = penetrating radar unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| unidentifiedaltname = weird artifact
| desc = Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.
| desc = Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.


{{Qud shader|rules|{{(}}You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.
{{Qud shader|rules|{{(}}You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies.


Target body parts: Body, Back, Head, Face, Arm
Target body parts: Body, Back, Head, Face, Arm
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Compute power on the local lattice increases this item's range.{{)}}}}
Compute power on the local lattice increases this item's range.{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
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{{Cybernetics data infobox}}
[[File:Penetrating radar example.png|400px|thumb|left|Penetrating radar in use.]]
{{name|capitalize}} is a [[cybernetic]] that is similar to [[Clairvoyance]], although it is player character centered. The range can be further increased based on available [[compute power]].  Every 10 units of compute power will increase the radius by one square.
{{name|capitalize}} grants a 10 tile radius of "vision" centered on the player that provides nearly flawless sensory detection. The effect is similar to {{favilink|Clairvoyance}} but has some unique attributes, such as the ability to sense hidden objects underneath occluding objects like walls and boulders.{{Code Reference|class=CyberneticsPenetratingRadar}} The radius of the field can be further increased based on available [[compute power]]; every 10 units of compute power increases radius by one square.


Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally.
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally. This effect can be disabled by disabling full-screen color effects in settings.  
[[File:Penetrating radar example.png|thumb|left|Penetrating radar in use.]]


The radar also can reveal hidden objects in its entire area of effect (normally you only passively search in the eight nearby cells).
The radar also reveals hidden objects in its entire area of effect (normally you only passively search for hidden objects in the eight immediately adjacent cells).
 
Penetrating radar is blocked by {{favilink|forcefield|plural}}, {{favilink|force barrier|plural}}, {{favilink|stasisfield|plural}}, and [[Space-time vortex (phenomenon)|space-time vortices]].


Penetrating radar is blocked by {{favilink|forcefield|plural}}, {{favilink|force barrier|plural}}, {{favilink|stasis field|plural}}, and {{favilink id|Space-Time Vortex|plural}}.
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}
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