Penetration (PV): Difference between revisions

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==Ranged Weapon PV Calculation==
==Ranged Weapon PV Calculation==
{{Missing info|Ranged weapon PV for bows has recently changed, and now appears to take Strength into account. This section needs to be updated.}}
Ranged weapon PV is determined by the PV of the gun itself. The PV of the bullet does not matter. Even if the weapon is a [[Compound bow|compound]] or [[Short bow|short bow]], all that is derived from the "bullet" is the damage value and the [[Boomrose arrow|effect]], if any; the PV remains static.
Ranged weapon PV is determined by the PV of the gun itself. The PV of the bullet does not matter. Even if the weapon is a [[Compound bow|compound]] or [[Short bow|short bow]], all that is derived from the "bullet" is the damage value and the [[Boomrose arrow|effect]], if any; the PV remains static.


[[Critical Hit|Critical hits]] on ranged weapons add a flat +2 PV to the shot, increased to +4 if the weapon is a pistol and the user has [[Dead Shot]].
[[Critical Hit|Critical hits]] on ranged weapons add a flat +2 PV to the shot, increased to +4 if the weapon is a pistol and the user has [[Dead Shot]].
==Thrown Weapon PV Calculation==
Thrown weapon PV is calculated as follows:
* Start with a base penetration of 5.
* Add the thrower's [[modifier|Strength Modifier]], up to but not exceeding the PV ('''{{PV}}''') value shown on the thrown item in game.
** A negative strength modifier cannot reduce this value below 5 for thrown weapons.
** Objects that aren't explicitly thrown weapons have a maximum PV value of '''{{PV}}6'''.
* Minus 4 from the calculated total
** Similar to melee weapons, the thrown weapon PV used for internal calculations is always 4 lower than what is displayed in game.


==Penetration Formula==
==Penetration Formula==