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==Ranged Weapon PV Calculation== | ==Ranged Weapon PV Calculation== | ||
{{Missing info|Ranged weapon PV for bows has recently changed, and now appears to take Strength into account. This section needs to be updated.}} | |||
Ranged weapon PV is determined by the PV of the gun itself. The PV of the bullet does not matter. Even if the weapon is a [[Compound bow|compound]] or [[Short bow|short bow]], all that is derived from the "bullet" is the damage value and the [[Boomrose arrow|effect]], if any; the PV remains static. | Ranged weapon PV is determined by the PV of the gun itself. The PV of the bullet does not matter. Even if the weapon is a [[Compound bow|compound]] or [[Short bow|short bow]], all that is derived from the "bullet" is the damage value and the [[Boomrose arrow|effect]], if any; the PV remains static. | ||
[[Critical Hit|Critical hits]] on ranged weapons add a flat +2 PV to the shot, increased to +4 if the weapon is a pistol and the user has [[Dead Shot]]. | [[Critical Hit|Critical hits]] on ranged weapons add a flat +2 PV to the shot, increased to +4 if the weapon is a pistol and the user has [[Dead Shot]]. | ||
==Thrown Weapon PV Calculation== | |||
Thrown weapon PV is calculated as follows: | |||
* Start with a base penetration of 5. | |||
* Add the thrower's [[modifier|Strength Modifier]], up to but not exceeding the PV ('''{{PV}}''') value shown on the thrown item in game. | |||
** A negative strength modifier cannot reduce this value below 5 for thrown weapons. | |||
** Objects that aren't explicitly thrown weapons have a maximum PV value of '''{{PV}}6'''. | |||
* Minus 4 from the calculated total | |||
** Similar to melee weapons, the thrown weapon PV used for internal calculations is always 4 lower than what is displayed in game. | |||
==Penetration Formula== | ==Penetration Formula== |