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* '''X''' is the strength-modified PV of a melee weapon<br>(4 + [[modifier|strength modifier]] for one-handed weapons, or 5 + strength modifier for two-handed weapons). | * '''X''' is the strength-modified PV of a melee weapon<br>(4 + [[modifier|strength modifier]] for one-handed weapons, or 5 + strength modifier for two-handed weapons). | ||
** For missile weapons, '''X''' is the weapon's intrinsic penetration value - missile weapon PV cannot be modified by strength or other attributes. | ** For missile weapons, '''X''' is the weapon's intrinsic penetration value - missile weapon PV cannot be modified by strength or other attributes. | ||
** For thrown weapons, '''X''' is the throwing PV cap for the weapon (it acts similarly to how '''Y''' below acts for melee weapons) | |||
* '''Y''' is the maximum achievable PV for this melee weapon. PV is capped at this value regardless of your strength modifier. | * '''Y''' is the maximum achievable PV for this melee weapon. PV is capped at this value regardless of your strength modifier. | ||
** The maximum achievable PV shows up in game only if you've turned on the "Display detailed weapon penetration and damage in name" [[option]]. | ** The maximum achievable PV shows up in game only if you've turned on the "Display detailed weapon penetration and damage in name" [[option]]. |