Phase: Difference between revisions

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==Phase States==
==Phase States==
===In-Phase===
===In-Phase===
In-phase is the most common state, and is the default. If not otherwise specified, an object is in-phase. Almost everything found in Qud is in this phase state.
*In-phase is the most common state, and is the default. If not otherwise specified, an object is in-phase. Almost everything found in Qud is in this phase state.


In-phase objects can interact with other in-phase objects (as well as omniphase objects), but not with Out-of-Phase objects.
*In-phase objects can interact with other in-phase objects (as well as omniphase objects), but not with Out-of-Phase objects.


In-phase is the lowest-priority phase state.
*In-phase is the lowest-priority phase state.


===Out-of-Phase===
===Out-of-Phase===
Out-of-Phase is the second-most common state, indicated by the [[phased]] effect. It is normally only achieved through special means, such as the {{favilink|Phasing}} [[Mutations|mutation]], or a {{favilink|Shade oil injector}}.
*Out-of-Phase is the second-most common state, indicated by the [[phased]] effect. It is normally only achieved through special means, such as the {{favilink|Phasing}} [[Mutations|mutation]], or a {{favilink|Shade oil injector}}.


Out-of-Phase objects can interact with other out-of-phase objects (and omniphase objects), but cannot interact with in-phase objects.
*Out-of-Phase objects can interact with other out-of-phase objects (and omniphase objects), but cannot interact with in-phase objects.


Because almost everything in Qud is in-phase, the ability to switch to out-of-phase can be very powerful, allowing one to walk through walls or escape from attacks by in-phase enemies, among other things.
*Because almost everything in Qud is in-phase, the ability to switch to out-of-phase can be very powerful, allowing one to walk through walls or escape from attacks by in-phase enemies, among other things.


Out-of-Phase is the second-lowest priority phase state.
*Out-of-Phase is the second-lowest priority phase state.


===Omniphase===
===Omniphase===
Omniphase is the second-rarest state, indicated by the [[omniphase]] effect. It is restricted to only a few objects, such as the beam of a {{favilink|decarbonizer}} or the shots of a {{favilink|phase cannon}}.
*Omniphase is the second-rarest state, indicated by the [[omniphase]] effect. It is restricted to only a few objects, such as the beam of a {{favilink|decarbonizer}} or the shots of a {{favilink|phase cannon}}.


Omniphase objects can interact with both in-phase and out-of-phase objects, as well as other omniphase objects.
*Omniphase objects can interact with both in-phase and out-of-phase objects, as well as other omniphase objects.


Omniphase is the second-highest priority phase state.
*Omniphase is the second-highest priority phase state.


===Nullphase===
===Nullphase===
Nullphase is the rarest state, with the only nullphase objects being those which intrinsically have the <code>Nullphase</code> tag.
*Nullphase is the rarest state, with the only nullphase objects being those which intrinsically have the <code>Nullphase</code> tag.


Nullphase objects are unique in that they cannot interact with ''any'' other objects, including other Nullphase objects.
*Nullphase objects are unique in that they cannot interact with ''any'' other objects, including other Nullphase objects.


Nullphase is the highest-priority phase state.
*Nullphase is the highest-priority phase state.


==Interaction Table==
==Interaction Table==
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