Phase: Difference between revisions

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favilink mutations, fix capitalization
(Expanded the article, added information on violating the Pauli exclusion principle, and added a section describing different phase states)
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==Phase States==
==Phase States==
===In-Phase===
===In-Phase===
In-Phase is the most common state, and is the default. If not otherwise specified, an object is In-Phase. Almost everything found in Qud is in this phase state.
In-phase is the most common state, and is the default. If not otherwise specified, an object is in-phase. Almost everything found in Qud is in this phase state.


In-Phase objects can interact with other In-Phase objects (as well as Omniphase objects), but not with Out-of-Phase objects.
In-phase objects can interact with other in-phase objects (as well as omniphase objects), but not with Out-of-Phase objects.


In-Phase is the lowest-priority phase state.
In-phase is the lowest-priority phase state.


===Out-of-Phase===
===Out-of-Phase===
Out-of-Phase is the second-most common state, indicated by the [[Phased]] effect. It is normally only achieved through special means, such as the [[Phasing]] [[Mutations|mutation]], or a {{favilink|Shade oil injector}}.
Out-of-Phase is the second-most common state, indicated by the [[phased]] effect. It is normally only achieved through special means, such as the {{favilink|Phasing}} [[Mutations|mutation]], or a {{favilink|Shade oil injector}}.


Out-of-Phase objects can interact with other Out-of-Phase objects (and Omniphase objects), but cannot interact with In-Phase objects.
Out-of-Phase objects can interact with other out-of-phase objects (and omniphase objects), but cannot interact with in-phase objects.


Because almost everything in Qud is In-Phase, the ability to switch to Out-of-Phase can be very powerful, allowing one to walk through walls or escape from attacks by In-Phase enemies, among other things.
Because almost everything in Qud is in-phase, the ability to switch to out-of-phase can be very powerful, allowing one to walk through walls or escape from attacks by in-phase enemies, among other things.


Out-of-Phase is the second-lowest priority phase state.
Out-of-Phase is the second-lowest priority phase state.


===Omniphase===
===Omniphase===
Omniphase is the second-rarest state, indicated by the [[Omniphase]] effect. It is restricted to only a few objects, such as the beam of a {{favilink|decarbonizer}} or the shots of a {{favilink|phase cannon}}.
Omniphase is the second-rarest state, indicated by the [[omniphase]] effect. It is restricted to only a few objects, such as the beam of a {{favilink|decarbonizer}} or the shots of a {{favilink|phase cannon}}.


Omniphase objects can interact with both In-Phase and Out-of-Phase objects, as well as other Omniphase objects.
Omniphase objects can interact with both in-phase and out-of-phase objects, as well as other omniphase objects.


Omniphase is the second-highest priority phase state.
Omniphase is the second-highest priority phase state.
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==Achievements==
==Achievements==
Switching from Out-of-Phase to In-Phase while inside an In-Phase wall will either place the player in adjacent empty tile or, if there are no adjacent empty tiles, will instantly kill the player and grant the [[Achievements#The Laws of Physics Are Mere Suggestions, Vol. 1|The Laws of Physics Are Mere Suggestions, Vol. 1]] achievement.
Switching from out-of-phase to in-phase while inside an in-phase wall will either place the player in adjacent empty tile or, if there are no adjacent empty tiles, will instantly kill the player and grant the [[Achievements#The Laws of Physics Are Mere Suggestions, Vol. 1|The Laws of Physics Are Mere Suggestions, Vol. 1]] achievement.


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[[Category:Mechanics]]
[[Category:Mechanics]]

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