Phase harmonic modulator: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(13 intermediate revisions by 3 users not shown)
Line 10: Line 10:
| complexity = 3
| complexity = 3
| colorstr = &C
| colorstr = &C
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCyberneticsEquipment_2point
| dynamictable = {{Dynamic object|Items|PhaseHarmonicModulator}}
| unidentifiedimage = phase harmonic modulator unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Inverted tops balance the microstructure of a control unit housed in a bionic disk. Inside, the phases of reality are overlayed and projected outward.
| desc = Inverted tops balance the microstructure of a control unit housed in a bionic disk. Inside, the phases of reality are overlayed and projected outward.


{{Qud shader|rules|{{(}}You can interact with both in-phase and out-of-phase objects and creatures. This ability can be toggled on and off.
{{Qud shader|rules|{{(}}You can interact with both in-phase and out-of-phase objects and creatures.


Target body parts: Hands, Feet, Body, Back, Face, Arm, Head
Target body parts: Hands, Feet, Body, Back, Face, Arm, Head
Line 20: Line 25:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}
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