Pickaxe: Difference between revisions

352 bytes added ,  20:54, 4 January 2021
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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
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A simple, if uncommon, digging implement. It will destroy any [[:Category:Walls|wall]] after eight successful [[penetration]]s.
A {{name}} is a simple, if uncommon, digging implement. It will destroy any [[:Category:Walls|wall]] after eight successful [[penetration|penetrations]].


For walls with a high armor value ([[AV]]), it may take quite a few attempted hits to penetrate with the {{name}}. However, the player is always guaranteed to penetrate on a critical hit (a roll of 20 on the 1d20 hit roll). As a result, with patience, even the most well-armored wall can be destroyed.
For walls with a high armor value ([[AV]]), it may take quite a few attempted hits to penetrate with the pickaxe. However, the player is always guaranteed to penetrate on a [[critical hit]]; as a result, with patience, even the most well-armored wall can be destroyed.


Equipping the pickaxe grants the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.
== Obtaining ==
== Obtaining ==
* A {{name}} is guaranteed to be found on the {{favilink|ancient bones}} in the {{favilink|waterlogged tunnel}} between {{favilink|Joppa}} and {{favilink|Red Rock}}.
* A {{name}} is guaranteed to be found on the {{favilink|ancient bones}} in the {{favilink|waterlogged tunnel}} between {{favilink|Joppa}} and {{favilink|Red Rock}}.