Pickaxe: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(7 intermediate revisions by 4 users not shown)
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| title = {{Qud text|{{Qud shader|c|{{(}}pickaxe{{)}}}}}}
| title = {{Qud text|{{Qud shader|c|{{(}}pickaxe{{)}}}}}}
| image = pickaxe.png
| image = pickaxe.png
| pv = 4
| maxpv = 8
| damage = 1d3+1
| weight = 1
| weight = 1
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 0.01
| commerce = 0.01
| weaponskill = {{SkillID to name|Axe}}
| id = Pickaxe
| id = Pickaxe
| tilecolors = yw
| tilecolors = yw
| renderstr = ♦
| renderstr = ♦
| extra = {{Extra info|empsensitive = yes | metal = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes}}
| inheritingfrom = Tool
| inheritingfrom = Tool
| dynamictable = {{Dynamic object|Items|Pickaxe}}
| dynamictable = {{Dynamic object|Items|Pickaxe}}
| supportedmods = AxeMods,BladeMods,WeaponMods,CommonMods
| desc = Its head is a shard of fullerite, pointed on one end and flat on the other. Its handle is a pole of fiberglass and metal wrapped in fraying wood.
| desc = Its head is a shard of fullerite, pointed on one end and flat on the other. Its handle is a pole of fiberglass and metal wrapped in fraying wood.
| categories = Tools
| categories = Tools
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a simple, if uncommon, digging implement. It will destroy any [[:Category:Walls|wall]] after eight successful [[penetration|penetrations]].
A {{name}} is a simple, if uncommon, digging implement. It will destroy any [[wall]] after eight successful [[penetration|penetrations]].


For walls with a high armor value ([[AV]]), it may take quite a few attempted hits to penetrate with the {{Name}}. However, the player is always guaranteed to penetrate on a [[critical hit]]; as a result, with patience, even the most well-armored wall can be destroyed.
For walls with a high armor value ([[AV]]), it may take quite a few attempted hits to penetrate with the {{Name}}. However, the player is always guaranteed to penetrate on a [[critical hit]]; as a result, with patience, even the most well-armored wall can be destroyed.


Equipping the {{Name}} grants the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.
Equipping the {{Name}} grants the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.
Despite being described as being made from {{Qud shader|K|fullerite}}, the {{Name}} is not a proper weapon, and is treated as a {{PV}}4{{Color|K|/4}} {{Heart}}1d2 [[cudgel]] weapon if used against non-wall targets.
== Obtaining ==
== Obtaining ==
* A {{name}} is guaranteed to be found on the {{favilink|ancient bones}} in the {{favilink|waterlogged tunnel}} between {{favilink|Joppa}} and {{favilink|Red Rock}}.
* A {{name}} is guaranteed to be found on the {{favilink|ancient bones}} in the {{favilink|waterlogged tunnel}} between {{favilink|Joppa}} and {{favilink|Red Rock}}.
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== Considerations ==
== Considerations ==
{{opinion}}
{{opinion}}
* Although it will destroy walls with eight successful penetrations, it is not particularly effective compared to the {{favilink|nanopneumatic jackhammer}} or [[Burrowing Claws]] due to its poor inherent {{PV}}'''PV'''.
* Although it will destroy walls with eight successful penetrations, it is not particularly effective against mid-level walls compared to the {{favilink|nanopneumatic jackhammer}} or [[Burrowing Claws]] due to its poor inherent {{PV}}'''PV'''.
* Against high-AV walls such as {{favilink|fulcrete}}, however, both pickaxes and jackhammers will fail to penetrate. In this case, the significantly lower weight of the pickaxe may outweigh the lower PV.
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