Plastronoid: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Eels1900 with game version 2.0.202.57 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(10 intermediate revisions by 4 users not shown)
Line 7: Line 7:
| av = 2
| av = 2
| dv = 6
| dv = 6
| weight = 200
| ma = 10
| marange = 7+1d5
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Plastronoid
| id = Plastronoid
Line 17: Line 19:
| corpsechance = 100
| corpsechance = 100
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200 | metal = yes | isswarmer = yes | hasmentalshield = yes}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | isswarmer = yes | hasmentalshield = yes | bodytype = HoverRobot}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
Line 36: Line 38:
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Plastronoid_Whacker|2|no|100}}
| inventory = {{inventory|Plastronoid_Whacker|2|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|10}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|10}}
| desc = A gang of tiny, plastic gyroscopes undulates toward you. For what purpose were they originally designed to serve? The echo of that memory has long since waned in the chrome halls of Qud.
| desc = Chrome rondures sling themselves along the orbital paths of an invisible magnetic gyroscope. By inscrutable intervals, one pops out the transverse plane with violent momentum.
| categories = Robots
| categories = Robots
| gameversion = 2.0.202.57
| gameversion = 2.0.206.57
}}
}}
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{{No Description}}
Plastronoids are mid-level robots encountered in large numbers in {{favilink|Bethesda Susa}}. They're not very dangerous, but release clouds of {{favilink|normality gas}} on death, causing substantial problems for espers and other characters weak to [[normality]].
 
Characters not reliant on mental mutations or normality-affected technology like force fields may instead find them useful within Bethesda Susa, since the gas they produce can prevent a {{favilink|twinning lamprey}} from respawning its twin. For their threat level, they also provide an excellent amount of experience.
{{Robots Navbox}}
{{Robots Navbox}}


[[Category:Robots]]
[[Category:Robots]]
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