Point-defense drone: Difference between revisions

25 bytes added ,  20:50, 15 November 2021
Updated by egocarib with game version 2.0.202.96 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.96 using QBE v1.0rc2)
Line 30: Line 30:
| tilecolors = cR
| tilecolors = cR
| renderstr = *
| renderstr = *
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = Item
| inheritingfrom = Item
| dynamictable = {{Dynamic object|Items|Point-Defense Drone}}
| dynamictable = {{Dynamic object|Items|Point-Defense Drone}}
Line 45: Line 45:
{{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}}
{{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}}
| categories = Items
| categories = Items
| gameversion = 2.0.202.92
| gameversion = 2.0.202.96
}}
}}
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs from hostile turrets.
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs from hostile turrets.
19,173

edits