Point-defense drone: Difference between revisions

115 bytes added ,  00:38, 12 July 2023
add numbers on compute power
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(add numbers on compute power)
Line 53: Line 53:
! Projectile Type
! Projectile Type
! Chance to Notice the Projectile<br>Each Time the Projectile Moves 1 Tile
! Chance to Notice the Projectile<br>Each Time the Projectile Moves 1 Tile
! [[Compute power]] to reach 100%
! Chance to Notice when Overloaded
! Chance to Notice when Overloaded
! Compute power to reach 100%
|-
|-
| Explosives
| Explosives
| 80%
| 80%
| 25
| 90%
| 90%
| 12
|-
|-
| [[Thrown_weapon_combat#List_of_Thrown_Weapons|Thrown weapons]]
| [[Thrown_weapon_combat#List_of_Thrown_Weapons|Thrown weapons]]
| 90%
| 90%
| 12
| 100%
| 100%
| 0
|-
|-
| Arrows
| Arrows
| 70%
| 70%
| 43
| 80%
| 80%
| 25
|-
|-
| Slugs
| Slugs
| 40%
| 40%
| 150
| 50%
| 50%
| 100
|-
|-
| Energy projectiles
| Energy projectiles
| 0%
| 0%
| --
| 0%
| 0%
| --
|}
|}


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