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| tilecolors = cR | | tilecolors = cR | ||
| renderstr = * | | renderstr = * | ||
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseFloat | ||
| | | dynamictable = {{Dynamic object|Items|Point-Defense Drone}} | ||
| unidentifiedimage = pointdefense drone unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = spikey ball | |||
| wornon = Floating Nearby | | wornon = Floating Nearby | ||
| supportedmods = MissileWeaponMods,CommonMods,ElectronicsMods | |||
| desc = It's a robotic eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down with laser light. | | desc = It's a robotic eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down with laser light. | ||
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Accuracy: Low | Accuracy: Low | ||
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}} | Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}} | ||
| categories = | {{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}} | ||
| gameversion = 2.0. | | categories = Floating Nearby | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], | <!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs. | ||
The chance that the {{name}} will attempt to shoot down an incoming projectile depends on the type of projectile and whether the {{name}} is [[overloaded]]. Each time that a hostile projectile moves 1 tile on its trajectory, the {{name}} will have a chance to "notice" that projectile and begin targeting it, as listed in the table below.{{Code Reference|class=PointDefense}} After the {{name}} has "noticed" a projectile and begins targeting it, it will fire on the projectile with its laser in an attempt to destroy it. The drone's laser is subject to normal [[Missile_weapon_combat#Missile_Weapon_Accuracy|missile weapon accuracy]] rules, and can potentially miss the incoming projectile when it attempts to shoot at it. | |||
{| class="wikitable" | |||
! Projectile Type | |||
! Chance to Notice the Projectile<br>Each Time the Projectile Moves 1 Tile | |||
! [[Compute power]] to reach 100% | |||
! Chance to Notice when Overloaded | |||
! Compute power to reach 100% | |||
|- | |||
| Explosives | |||
| 80% | |||
| 25 | |||
| 90% | |||
| 12 | |||
|- | |||
| [[Thrown_weapon_combat#List_of_Thrown_Weapons|Thrown weapons]] | |||
| 90% | |||
| 12 | |||
| 100% | |||
| 0 | |||
|- | |||
| Arrows | |||
| 70% | |||
| 43 | |||
| 80% | |||
| 25 | |||
|- | |||
| Slugs | |||
| 40% | |||
| 150 | |||
| 50% | |||
| 100 | |||
|- | |||
| Energy projectiles | |||
| 0% | |||
| -- | |||
| 0% | |||
| -- | |||
|} | |||
==References== | |||
<references /> | |||
{{Floating Nearby Objects Navbox}} | |||
[[Category:Floating Nearby]] |