Point-defense drone: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 4 users not shown)
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| tilecolors = cR
| tilecolors = cR
| renderstr = *
| renderstr = *
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = Item
| inheritingfrom = BaseFloat
| dynamictable = {{Dynamic object|Items|Point-Defense Drone}}
| dynamictable = {{Dynamic object|Items|Point-Defense Drone}}
| unidentifiedimage = pointdefense drone unidentified.png
| unidentifiedimage = pointdefense drone unidentified.png
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Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}}
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}}
{{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}}
{{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}}
| categories = Items
| categories = Floating Nearby
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs from hostile turrets.
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs.


The chance that the {{name}} will shoot down an incoming projectile depends on the type of projectile and whether the {{name}} is [[overloaded]]. {{Code Reference|class=PointDefense}}
The chance that the {{name}} will attempt to shoot down an incoming projectile depends on the type of projectile and whether the {{name}} is [[overloaded]]. Each time that a hostile projectile moves 1 tile on its trajectory, the {{name}} will have a chance to "notice" that projectile and begin targeting it, as listed in the table below.{{Code Reference|class=PointDefense}} After the {{name}} has "noticed" a projectile and begins targeting it, it will fire on the projectile with its laser in an attempt to destroy it. The drone's laser is subject to normal [[Missile_weapon_combat#Missile_Weapon_Accuracy|missile weapon accuracy]] rules, and can potentially miss the incoming projectile when it attempts to shoot at it.
{| class="wikitable"
{| class="wikitable"
! Projectile Type
! Projectile Type
! Chance to Shoot Down
! Chance to Notice the Projectile<br>Each Time the Projectile Moves 1 Tile
! Chance to Shoot Down when Overloaded
! [[Compute power]] to reach 100%
! Chance to Notice when Overloaded
! Compute power to reach 100%
|-
|-
| Explosives
| Explosives
| 80%
| 80%
| 25
| 90%
| 90%
| 12
|-
|-
| [[Thrown_weapon_combat#List_of_Thrown_Weapons|Thrown weapons]]
| [[Thrown_weapon_combat#List_of_Thrown_Weapons|Thrown weapons]]
| 90%
| 90%
| 12
| 100%
| 100%
| 0
|-
|-
| Arrows
| Arrows
| 70%
| 70%
| 43
| 80%
| 80%
| 25
|-
|-
| Slugs
| Slugs
| 40%
| 40%
| 150
| 50%
| 50%
| 100
|-
|-
| Energy projectiles
| Energy projectiles
| 0%
| 0%
| --
| 0%
| 0%
| --
|}
|}


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<references />
<references />


{{Floating Nearby Objects Navbox}}
[[Category:Floating Nearby]]
[[Category:Floating Nearby]]
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