Point-defense drone: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (add navbox)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| renderstr = *
| renderstr = *
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = Item
| inheritingfrom = BaseFloat
| dynamictable = {{Dynamic object|Items|Point-Defense Drone}}
| dynamictable = {{Dynamic object|Items|Point-Defense Drone}}
| unidentifiedimage = pointdefense drone unidentified.png
| unidentifiedimage = pointdefense drone unidentified.png
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Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}}
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}}
{{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}}
{{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}}
| categories = Items
| categories = Floating Nearby
| gameversion = 2.0.202.96
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs from hostile turrets.
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs.


The chance that the {{name}} will shoot down an incoming projectile depends on the type of projectile and whether the {{name}} is [[overloaded]]. {{Code Reference|class=PointDefense}}
The chance that the {{name}} will attempt to shoot down an incoming projectile depends on the type of projectile and whether the {{name}} is [[overloaded]]. Each time that a hostile projectile moves 1 tile on its trajectory, the {{name}} will have a chance to "notice" that projectile and begin targeting it, as listed in the table below.{{Code Reference|class=PointDefense}} After the {{name}} has "noticed" a projectile and begins targeting it, it will fire on the projectile with its laser in an attempt to destroy it. The drone's laser is subject to normal [[Missile_weapon_combat#Missile_Weapon_Accuracy|missile weapon accuracy]] rules, and can potentially miss the incoming projectile when it attempts to shoot at it.
{| class="wikitable"
{| class="wikitable"
! Projectile Type
! Projectile Type
! Chance to Shoot Down
! Chance to Notice the Projectile<br>Each Time the Projectile Moves 1 Tile
! Chance to Shoot Down when Overloaded
! [[Compute power]] to reach 100%
! Chance to Notice when Overloaded
! Compute power to reach 100%
|-
|-
| Explosives
| Explosives
| 80%
| 80%
| 25
| 90%
| 90%
| 12
|-
|-
| [[Thrown_weapon_combat#List_of_Thrown_Weapons|Thrown weapons]]
| [[Thrown_weapon_combat#List_of_Thrown_Weapons|Thrown weapons]]
| 90%
| 90%
| 12
| 100%
| 100%
| 0
|-
|-
| Arrows
| Arrows
| 70%
| 70%
| 43
| 80%
| 80%
| 25
|-
|-
| Slugs
| Slugs
| 40%
| 40%
| 150
| 50%
| 50%
| 100
|-
|-
| Energy projectiles
| Energy projectiles
| 0%
| 0%
| --
| 0%
| 0%
| --
|}
|}


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