Point-defense drone: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated based on suggestions from the discussion page)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(4 intermediate revisions by 2 users not shown)
Line 31: Line 31:
| renderstr = *
| renderstr = *
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = Item
| inheritingfrom = BaseFloat
| dynamictable = {{Dynamic object|Items|Point-Defense Drone}}
| dynamictable = {{Dynamic object|Items|Point-Defense Drone}}
| unidentifiedimage = pointdefense drone unidentified.png
| unidentifiedimage = pointdefense drone unidentified.png
Line 44: Line 44:
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}}
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}}
{{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}}
{{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}}
| categories = Items
| categories = Floating Nearby
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs.
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs.
Line 53: Line 53:
! Projectile Type
! Projectile Type
! Chance to Notice the Projectile<br>Each Time the Projectile Moves 1 Tile
! Chance to Notice the Projectile<br>Each Time the Projectile Moves 1 Tile
! [[Compute power]] to reach 100%
! Chance to Notice when Overloaded
! Chance to Notice when Overloaded
! Compute power to reach 100%
|-
|-
| Explosives
| Explosives
| 80%
| 80%
| 25
| 90%
| 90%
| 12
|-
|-
| [[Thrown_weapon_combat#List_of_Thrown_Weapons|Thrown weapons]]
| [[Thrown_weapon_combat#List_of_Thrown_Weapons|Thrown weapons]]
| 90%
| 90%
| 12
| 100%
| 100%
| 0
|-
|-
| Arrows
| Arrows
| 70%
| 70%
| 43
| 80%
| 80%
| 25
|-
|-
| Slugs
| Slugs
| 40%
| 40%
| 150
| 50%
| 50%
| 100
|-
|-
| Energy projectiles
| Energy projectiles
| 0%
| 0%
| --
| 0%
| 0%
| --
|}
|}


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