Point-defense drone: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(One intermediate revision by one other user not shown)
Line 45: Line 45:
{{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}}
{{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}}
| categories = Floating Nearby
| categories = Floating Nearby
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs.
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs.
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! Projectile Type
! Projectile Type
! Chance to Notice the Projectile<br>Each Time the Projectile Moves 1 Tile
! Chance to Notice the Projectile<br>Each Time the Projectile Moves 1 Tile
! [[Compute power]] to reach 100%
! Chance to Notice when Overloaded
! Chance to Notice when Overloaded
! Compute power to reach 100%
|-
|-
| Explosives
| Explosives
| 80%
| 80%
| 25
| 90%
| 90%
| 12
|-
|-
| [[Thrown_weapon_combat#List_of_Thrown_Weapons|Thrown weapons]]
| [[Thrown_weapon_combat#List_of_Thrown_Weapons|Thrown weapons]]
| 90%
| 90%
| 12
| 100%
| 100%
| 0
|-
|-
| Arrows
| Arrows
| 70%
| 70%
| 43
| 80%
| 80%
| 25
|-
|-
| Slugs
| Slugs
| 40%
| 40%
| 150
| 50%
| 50%
| 100
|-
|-
| Energy projectiles
| Energy projectiles
| 0%
| 0%
| --
| 0%
| 0%
| --
|}
|}


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