Point-defense drone: Difference between revisions

Updated based on suggestions from the discussion page
m (it works on anything that fires these)
(Updated based on suggestions from the discussion page)
Line 49: Line 49:
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs.
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs.


The chance that the {{name}} will shoot down an incoming projectile depends on the type of projectile and whether the {{name}} is [[overloaded]]. {{Code Reference|class=PointDefense}}
The chance that the {{name}} will attempt to shoot down an incoming projectile depends on the type of projectile and whether the {{name}} is [[overloaded]]. Each time that a hostile projectile moves 1 tile on its trajectory, the {{name}} will have a chance to "notice" that projectile and begin targeting it, as listed in the table below.{{Code Reference|class=PointDefense}} After the {{name}} has "noticed" a projectile and begins targeting it, it will fire on the projectile with its laser in an attempt to destroy it. The drone's laser is subject to normal [[Missile_weapon_combat#Missile_Weapon_Accuracy|missile weapon accuracy]] rules, and can potentially miss the incoming projectile when it attempts to shoot at it.
{| class="wikitable"
{| class="wikitable"
! Projectile Type
! Projectile Type
! Chance to Shoot Down
! Chance to Notice the Projectile<br>Each Time the Projectile Moves 1 Tile
! Chance to Shoot Down when Overloaded
! Chance to Notice when Overloaded
|-
|-
| Explosives
| Explosives