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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|text={{(}}powered{{)}}|colors=W-W-W-W-W-R|type=sequence}} {{Qud shader|text={{(}}exoskeleton{{)}}|colors=K-y-K-K-K-K-K-K-K-K|type=sequence}}}} | ||
| image = | | image = powered exoskeleton.png | ||
| overrideimages = {{altimage start}}{{altimage | powered exoskeleton identified.png | type = identified}}{{altimage | powered exoskeleton unidentified.png | type = unidentified}}{{altimage end}} | |||
| av = 0 | | av = 0 | ||
| dv = -2 | | dv = -2 | ||
| weight = 10 | | weight = 10 | ||
| featureweightinfo = yes | |||
| commerce = 535 | | commerce = 535 | ||
| energycellrequired = yes | |||
| chargeused = 1 | |||
| chargefunction = Stat Boost | |||
| id = Strength Exo | |||
| complexity = 6 | | complexity = 6 | ||
| tier = 6 | | tier = 6 | ||
Line 11: | Line 18: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = cW | |||
| renderstr = ] | | renderstr = ] | ||
| | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| metal = yes | |||
| inheritingfrom = Armor | | inheritingfrom = Armor | ||
| dynamictable = {{Dynamic object|Items|Strength Exo}} | |||
| unidentifiedimage = powered exoskeleton unidentified.png | |||
| unidentifiedname = strange tubes | |||
| unidentifiedaltname = strange tubes | |||
| wornon = Back | | wornon = Back | ||
| supportedmods = CommonMods,ElectronicsMods,ExoskeletonMods | |||
| desc = Slate tubes assembled to scaffold the human form. | | desc = Slate tubes assembled to scaffold the human form. | ||
{{Qud shader|rules|{{(}}+2 Strength{{)}}}} | |||
| categories = Backpacks | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
When | When a {{name}} is fully operational, it grants its wearer +2 [[Strength]]. Once equipped and powered, it requires 5 turns to [[boot sequence | boot up]]. | ||
Powered exoskeletons are eligible for an unusual variety of mods: | |||
{{#cargo_query:table=Mods|fields=_pageName=Name,Rarity,Description,Value,TinkerTier|where=_pageNamespace='0' AND Type HOLDS WITHIN 'Exoskeleton'|order by=Name ASC}} | |||
{{Back Equipment Navbox}} |