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Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) |
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| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = Armor | | inheritingfrom = Armor | ||
| dynamictable = {{Dynamic object|Items|Strength Exo}} | |||
| unidentifiedimage = powered exoskeleton unidentified.png | | unidentifiedimage = powered exoskeleton unidentified.png | ||
| unidentifiedname = strange tubes | | unidentifiedname = strange tubes | ||
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{{Qud shader|rules|{{(}}+2 Strength{{)}}}} | {{Qud shader|rules|{{(}}+2 Strength{{)}}}} | ||
| categories = Backpacks | | categories = Backpacks | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
When | When a {{name}} is fully operational, it grants its wearer +2 [[Strength]]. Once equipped and powered, it requires 5 turns to [[boot sequence | boot up]]. | ||
Powered exoskeletons are eligible for an unusual variety of mods: | |||
{{#cargo_query:table=Mods|fields=_pageName=Name,Rarity,Description,Value,TinkerTier|where=_pageNamespace='0' AND Type HOLDS WITHIN 'Exoskeleton'|order by=Name ASC}} | |||
{{ | {{Back Equipment Navbox}} |