Powered exoskeleton: Difference between revisions

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When powered and [[Boot sequence|booted up]], this item grants the wearer +2 Strength. It requires 5 turns to fully boot up.
When a {{name}} is fully operational, it grants its wearer +2 [[Strength]]. Once equipped and powered, it requires 5 turns to [[boot sequence | boot up]].


{{name|plural}} are unusual in the wide variety of mods applicable to them:
Powered exoskeletons are eligible for an unusual variety of mods:


{{#cargo_query:table=Mods|fields=_pageName=Name,Rarity,Description,Value,TinkerTier|where=_pageNamespace='0' AND Type HOLDS WITHIN 'Exoskeleton'|order by=Name ASC}}
{{#cargo_query:table=Mods|fields=_pageName=Name,Rarity,Description,Value,TinkerTier|where=_pageNamespace='0' AND Type HOLDS WITHIN 'Exoskeleton'|order by=Name ASC}}


{{Back Equipment Navbox}}
{{Back Equipment Navbox}}