Prone: Difference between revisions

136 bytes removed ,  19:06, 11 August 2020
→‎Forced Prone: more causes of prone, table formatting
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(→‎Forced Prone: more causes of prone, table formatting)
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==Forced Prone==
==Forced Prone==
Creatures can be forced prone by {{favilink|sewage eel|plural}}, a [[Shield Slam]], or a [[Bilge Sphincter]].
Creatures can be forced prone by several causes:
 
Falling prone in harmful liquids can inflict multiple possible effects on the victim.
{| class = "wikitable"
{| class = "wikitable"
!Liquid
! Causes
!Effect on Prone
! [[Save]] Type
! Difficulty
|-
| {{favilink|sewage eel|plural}} tripping them over (as they appear)
| Agility
| 16
|-
| [[Shield Slam]]
| Strength Vs. Attacker's Strength
| 20
|-
|-
| {{favilink|black ooze}}
| [[Bilge Sphincter]]'s spewing
| [[ironshank]] onset (if on even Z-levels) or [[glotrot]] onset (on odd Z-levels)
| Strength/Agility
| 17
|-
|-
| {{favilink|brown sludge}}
| Falling [[asleep]]
| attempt to [[rusted|rust]] 3 [[metal]] items equipped or in the inventory with a 75% chance
| no save
|
|-
|-
| {{favilink|green goo}}
| Falling out of the sky when [[flying]]
| inflicts level 10 [[poisoned]] with {{heart}} {{dice tooltip|1d2+2}} damage per turn and a duration of (1d2+2)d2 turns if the toughness save of 30 fails
| variable
| variable
|}
|}
Falling prone in harmful liquids can inflict multiple possible effects on the victim.
{{Prone liquid table}}
{{Effect Navbox}}
{{Effect Navbox}}