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{{Mutation | |||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Mental | | type = Mental | ||
| cost = 5 | | cost = 5 | ||
| id = Pyrokinesis | | id = Pyrokinesis | ||
| | | startingmutation = yes | ||
| desc = You | | gameversion = 2.0.206.63 | ||
| desc = You heat a nearby area with your mind. | |||
Toasts affected area over 3 rounds\nRange: 8\nArea: 3x3\nRound 1 Damage: &C(level based)d3&y divided by 2\nRound 2 Damage: &C(level based)d4&y divided by 2\nRound 3 Damage: &C(level based)d6&y divided by 2\nCooldown: 50 rounds | |||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
[[File:Pyrokinesis in use.png|frame|An {{favilink|Esper}} using {{name}} to attack a {{favilink|giant centipede}} and a {{favilink|snapjaw scavenger}} in {{Favilink|Red Rock}}.]] | |||
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to heat nearby areas with their mind, dealing damage to and increasing the temperature of those within. | |||
Pyrokinesis grants the "Toast" activated ability, which when used, will prompt the player to pick a tile to cast the ability on. This tile must be a visible square and cannot be further than 8 tiles from the player.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Pyrokinesis}} | |||
Using Toast will create a 3x3 area of {{favilink|shimmering heat}} that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the shimmering heat will suffer [[Damage_Type#Heat|heat]] damage and a significant [[temperature]] increase as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the shimmering heat is active, where the damage rolls get higher every round. After 3 rounds, the shimmering heat will disappear. | |||
== Formulas == | |||
The following formulas are used to determine damage (rounded up) and temperature increase based on mutation level.{{Code Reference|namespace=XRL.World.Parts|class=PyroZone}} | |||
{|class="wikitable" | |||
! Damage (Round 1) | |||
| {{simple formula| (Level)d3 / 2 }} | |||
|- | |||
! Damage (Round 2) | |||
| {{simple formula| (Level)d4 / 2 }} | |||
|- | |||
! Damage (Round 3) | |||
| {{simple formula| (Level)d6 / 2 }} | |||
|- | |||
! Temperature Increase | |||
| {{simple formula| (310 + 30 * Level) / 2 }} | |||
|} | |||
== Advancement Table == | |||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation<br>Level | |||
! Damage<br>(Round 1) | |||
! Damage<br>(Round 2) | |||
! Damage<br>(Round 3) | |||
! Temperature<br>Increase | |||
|- | |||
| 1 | |||
| {{Heart}}{{dice tooltip|1d3}} / 2 | |||
| {{Heart}}{{dice tooltip|1d4}} / 2 | |||
| {{Heart}}{{dice tooltip|1d6}} / 2 | |||
| 170° | |||
|- | |||
| 2 | |||
| {{Heart}}{{dice tooltip|2d3}} / 2 | |||
| {{Heart}}{{dice tooltip|2d4}} / 2 | |||
| {{Heart}}{{dice tooltip|2d6}} / 2 | |||
| 185° | |||
|- | |||
| 3 | |||
| {{Heart}}{{dice tooltip|3d3}} / 2 | |||
| {{Heart}}{{dice tooltip|3d4}} / 2 | |||
| {{Heart}}{{dice tooltip|3d6}} / 2 | |||
| 200° | |||
|- | |||
| 4 | |||
| {{Heart}}{{dice tooltip|4d3}} / 2 | |||
| {{Heart}}{{dice tooltip|4d4}} / 2 | |||
| {{Heart}}{{dice tooltip|4d6}} / 2 | |||
| 215° | |||
|- | |||
| 5 | |||
| {{Heart}}{{dice tooltip|5d3}} / 2 | |||
| {{Heart}}{{dice tooltip|5d4}} / 2 | |||
| {{Heart}}{{dice tooltip|5d6}} / 2 | |||
| 230° | |||
|- | |||
| 6 | |||
| {{Heart}}{{dice tooltip|6d3}} / 2 | |||
| {{Heart}}{{dice tooltip|6d4}} / 2 | |||
| {{Heart}}{{dice tooltip|6d6}} / 2 | |||
| 245° | |||
|- | |||
| 7 | |||
| {{Heart}}{{dice tooltip|7d3}} / 2 | |||
| {{Heart}}{{dice tooltip|7d4}} / 2 | |||
| {{Heart}}{{dice tooltip|7d6}} / 2 | |||
| 260° | |||
|- | |||
| 8 | |||
| {{Heart}}{{dice tooltip|8d3}} / 2 | |||
| {{Heart}}{{dice tooltip|8d4}} / 2 | |||
| {{Heart}}{{dice tooltip|8d6}} / 2 | |||
| 275° | |||
|- | |||
| 9 | |||
| {{Heart}}{{dice tooltip|9d3}} / 2 | |||
| {{Heart}}{{dice tooltip|9d4}} / 2 | |||
| {{Heart}}{{dice tooltip|9d6}} / 2 | |||
| 290° | |||
|- | |||
| 10 | |||
| {{Heart}}{{dice tooltip|10d3}} / 2 | |||
| {{Heart}}{{dice tooltip|10d4}} / 2 | |||
| {{Heart}}{{dice tooltip|10d6}} / 2 | |||
| 305° | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation<br>Level | |||
! Damage<br>(Round 1) | |||
! Damage<br>(Round 2) | |||
! Damage<br>(Round 3) | |||
! Temperature<br>Increase | |||
|- | |||
| 11 | |||
| {{Heart}}{{dice tooltip|11d3}} / 2 | |||
| {{Heart}}{{dice tooltip|11d4}} / 2 | |||
| {{Heart}}{{dice tooltip|11d6}} / 2 | |||
| 320° | |||
|- | |||
| 12 | |||
| {{Heart}}{{dice tooltip|12d3}} / 2 | |||
| {{Heart}}{{dice tooltip|12d4}} / 2 | |||
| {{Heart}}{{dice tooltip|12d6}} / 2 | |||
| 335° | |||
|- | |||
| 13 | |||
| {{Heart}}{{dice tooltip|13d3}} / 2 | |||
| {{Heart}}{{dice tooltip|13d4}} / 2 | |||
| {{Heart}}{{dice tooltip|13d6}} / 2 | |||
| 350° | |||
|- | |||
| 14 | |||
| {{Heart}}{{dice tooltip|14d3}} / 2 | |||
| {{Heart}}{{dice tooltip|14d4}} / 2 | |||
| {{Heart}}{{dice tooltip|14d6}} / 2 | |||
| 365° | |||
|- | |||
| 15 | |||
| {{Heart}}{{dice tooltip|15d3}} / 2 | |||
| {{Heart}}{{dice tooltip|15d4}} / 2 | |||
| {{Heart}}{{dice tooltip|15d6}} / 2 | |||
| 380° | |||
|- | |||
| 16 | |||
| {{Heart}}{{dice tooltip|16d3}} / 2 | |||
| {{Heart}}{{dice tooltip|16d4}} / 2 | |||
| {{Heart}}{{dice tooltip|16d6}} / 2 | |||
| 395° | |||
|- | |||
| 17 | |||
| {{Heart}}{{dice tooltip|17d3}} / 2 | |||
| {{Heart}}{{dice tooltip|17d4}} / 2 | |||
| {{Heart}}{{dice tooltip|17d6}} / 2 | |||
| 410° | |||
|- | |||
| 18 | |||
| {{Heart}}{{dice tooltip|18d3}} / 2 | |||
| {{Heart}}{{dice tooltip|18d4}} / 2 | |||
| {{Heart}}{{dice tooltip|18d6}} / 2 | |||
| 425° | |||
|- | |||
| 19 | |||
| {{Heart}}{{dice tooltip|19d3}} / 2 | |||
| {{Heart}}{{dice tooltip|19d4}} / 2 | |||
| {{Heart}}{{dice tooltip|19d6}} / 2 | |||
| 440° | |||
|- | |||
| 20 | |||
| {{Heart}}{{dice tooltip|20d3}} / 2 | |||
| {{Heart}}{{dice tooltip|20d4}} / 2 | |||
| {{Heart}}{{dice tooltip|20d6}} / 2 | |||
| 455° | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation<br>Level | |||
! Damage<br>(Round 1) | |||
! Damage<br>(Round 2) | |||
! Damage<br>(Round 3) | |||
! Temperature<br>Increase | |||
|- | |||
| 21 | |||
| {{Heart}}{{dice tooltip|21d3}} / 2 | |||
| {{Heart}}{{dice tooltip|21d4}} / 2 | |||
| {{Heart}}{{dice tooltip|21d6}} / 2 | |||
| 470° | |||
|- | |||
| 22 | |||
| {{Heart}}{{dice tooltip|22d3}} / 2 | |||
| {{Heart}}{{dice tooltip|22d4}} / 2 | |||
| {{Heart}}{{dice tooltip|22d6}} / 2 | |||
| 485° | |||
|- | |||
| 23 | |||
| {{Heart}}{{dice tooltip|23d3}} / 2 | |||
| {{Heart}}{{dice tooltip|23d4}} / 2 | |||
| {{Heart}}{{dice tooltip|23d6}} / 2 | |||
| 500° | |||
|- | |||
| 24 | |||
| {{Heart}}{{dice tooltip|24d3}} / 2 | |||
| {{Heart}}{{dice tooltip|24d4}} / 2 | |||
| {{Heart}}{{dice tooltip|24d6}} / 2 | |||
| 515° | |||
|- | |||
| 25 | |||
| {{Heart}}{{dice tooltip|25d3}} / 2 | |||
| {{Heart}}{{dice tooltip|25d4}} / 2 | |||
| {{Heart}}{{dice tooltip|25d6}} / 2 | |||
| 530° | |||
|- | |||
| 26 | |||
| {{Heart}}{{dice tooltip|26d3}} / 2 | |||
| {{Heart}}{{dice tooltip|26d4}} / 2 | |||
| {{Heart}}{{dice tooltip|26d6}} / 2 | |||
| 545° | |||
|- | |||
| 27 | |||
| {{Heart}}{{dice tooltip|27d3}} / 2 | |||
| {{Heart}}{{dice tooltip|27d4}} / 2 | |||
| {{Heart}}{{dice tooltip|27d6}} / 2 | |||
| 560° | |||
|- | |||
| 28 | |||
| {{Heart}}{{dice tooltip|28d3}} / 2 | |||
| {{Heart}}{{dice tooltip|28d4}} / 2 | |||
| {{Heart}}{{dice tooltip|28d6}} / 2 | |||
| 575° | |||
|- | |||
| 29 | |||
| {{Heart}}{{dice tooltip|29d3}} / 2 | |||
| {{Heart}}{{dice tooltip|29d4}} / 2 | |||
| {{Heart}}{{dice tooltip|29d6}} / 2 | |||
| 590° | |||
|- | |||
| 30 | |||
| {{Heart}}{{dice tooltip|30d3}} / 2 | |||
| {{Heart}}{{dice tooltip|30d4}} / 2 | |||
| {{Heart}}{{dice tooltip|30d6}} / 2 | |||
| 605° | |||
|} | |||
</div> | |||
</div> | |||
== Ability Cooldown == | |||
{{willpower cooldown table | 50 }} | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Deals remote damage and can increase temperature, causing creatures to catch [[Burning|on fire]] | |||
* Decent area of effect | |||
* Lasts for multiple rounds before disappearing | |||
* Higher damage than {{favilink|Cryokinesis}}, its closest competitor | |||
=== Disadvantages === | |||
* Very high cost at character generation | |||
* Relatively poor range | |||
* Creatures will often path around the shimmering heat if it isn't cast directly on top of them, or simply walk out if it is | |||
* Its heat and the fires that this heat starts can spread in unwanted ways, possibly destroying loot or other things the player wanted to preserve | |||
==Creatures with Pyrokinesis== | |||
{{Creatures with the mutation|Pyrokinesis}} | |||
==References== | ==References== | ||
<references /> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |