Pyrokinesis: Difference between revisions

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{{As Of Patch|2.0.201.47}}{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 5
| cost = 5
| id = Pyrokinesis
| id = Pyrokinesis
| code = dq
| startingmutation = yes
| desc = You toast a nearby area with your mind.\n\nToasts affected area over 3 rounds\nCooldown: 50 rounds\nRange: 8\nArea: 3x3\nRound 1 Damage: &C(Level)d3&y divided by 2\nRound 2 Damage: &C(Level)d4&y divided by 2\nRound 3 Damage: &C(Level)d6&y divided by 2
| gameversion = 2.0.206.63
| desc = You heat a nearby area with your mind.
 
Toasts affected area over 3 rounds\nRange: 8\nArea: 3x3\nRound 1 Damage: &C(level based)d3&y divided by 2\nRound 2 Damage: &C(level based)d4&y divided by 2\nRound 3 Damage: &C(level based)d6&y divided by 2\nCooldown: 50 rounds
| realitydistort =no
| realitydistort =no
}}
}}
When a creature uses '''Pyrokinesis''', a 3x3 area is surrounded in {{favilink|shimmering heat}}. If a creature ends their turn inside this heat, they will suffer heat and fire damage depending on '''Pyrokinesis's''' level and turn. Their temperature will also change by <math>310 + \frac{30 \times \text{Level}}{2}</math>.<ref>XRL.World.Parts.PyroZone.cs</ref>
[[File:Pyrokinesis in use.png|frame|An {{favilink|Esper}} using {{name}} to attack a {{favilink|giant centipede}} and a {{favilink|snapjaw scavenger}} in {{Favilink|Red Rock}}.]]
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to heat nearby areas with their mind, dealing damage to and increasing the temperature of those within.
 
Pyrokinesis grants the "Toast" activated ability, which when used, will prompt the player to pick a tile to cast the ability on. This tile must be a visible square and cannot be further than 8 tiles from the player.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Pyrokinesis}}
 
Using Toast will create a 3x3 area of {{favilink|shimmering heat}} that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the shimmering heat will suffer [[Damage_Type#Heat|heat]] damage and a significant [[temperature]] increase as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the shimmering heat is active, where the damage rolls get higher every round. After 3 rounds, the shimmering heat will disappear.
== Formulas ==
The following formulas are used to determine damage (rounded up) and temperature increase based on mutation level.{{Code Reference|namespace=XRL.World.Parts|class=PyroZone}}
{|class="wikitable"
! Damage (Round 1)
| {{simple formula| (Level)d3 / 2 }}
|-
! Damage (Round 2)
| {{simple formula| (Level)d4 / 2 }}
|-
! Damage (Round 3)
| {{simple formula| (Level)d6 / 2 }}
|-
! Temperature Increase
| {{simple formula| (310 + 30 * Level) / 2 }}
|}
== Advancement Table ==
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation<br>Level
! Damage<br>(Round 1)
! Damage<br>(Round 2)
! Damage<br>(Round 3)
! Temperature<br>Increase
|-
| 1
| {{Heart}}{{dice tooltip|1d3}} / 2
| {{Heart}}{{dice tooltip|1d4}} / 2
| {{Heart}}{{dice tooltip|1d6}} / 2
| 170°
|-
| 2
| {{Heart}}{{dice tooltip|2d3}} / 2
| {{Heart}}{{dice tooltip|2d4}} / 2
| {{Heart}}{{dice tooltip|2d6}} / 2
| 185°
|-
| 3
| {{Heart}}{{dice tooltip|3d3}} / 2
| {{Heart}}{{dice tooltip|3d4}} / 2
| {{Heart}}{{dice tooltip|3d6}} / 2
| 200°
|-
| 4
| {{Heart}}{{dice tooltip|4d3}} / 2
| {{Heart}}{{dice tooltip|4d4}} / 2
| {{Heart}}{{dice tooltip|4d6}} / 2
| 215°
|-
| 5
| {{Heart}}{{dice tooltip|5d3}} / 2
| {{Heart}}{{dice tooltip|5d4}} / 2
| {{Heart}}{{dice tooltip|5d6}} / 2
| 230°
|-
| 6
| {{Heart}}{{dice tooltip|6d3}} / 2
| {{Heart}}{{dice tooltip|6d4}} / 2
| {{Heart}}{{dice tooltip|6d6}} / 2
| 245°
|-
| 7
| {{Heart}}{{dice tooltip|7d3}} / 2
| {{Heart}}{{dice tooltip|7d4}} / 2
| {{Heart}}{{dice tooltip|7d6}} / 2
| 260°
|-
| 8
| {{Heart}}{{dice tooltip|8d3}} / 2
| {{Heart}}{{dice tooltip|8d4}} / 2
| {{Heart}}{{dice tooltip|8d6}} / 2
| 275°
|-
| 9
| {{Heart}}{{dice tooltip|9d3}} / 2
| {{Heart}}{{dice tooltip|9d4}} / 2
| {{Heart}}{{dice tooltip|9d6}} / 2
| 290°
|-
| 10
| {{Heart}}{{dice tooltip|10d3}} / 2
| {{Heart}}{{dice tooltip|10d4}} / 2
| {{Heart}}{{dice tooltip|10d6}} / 2
| 305°
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation<br>Level
! Damage<br>(Round 1)
! Damage<br>(Round 2)
! Damage<br>(Round 3)
! Temperature<br>Increase
|-
| 11
| {{Heart}}{{dice tooltip|11d3}} / 2
| {{Heart}}{{dice tooltip|11d4}} / 2
| {{Heart}}{{dice tooltip|11d6}} / 2
| 320°
|-
| 12
| {{Heart}}{{dice tooltip|12d3}} / 2
| {{Heart}}{{dice tooltip|12d4}} / 2
| {{Heart}}{{dice tooltip|12d6}} / 2
| 335°
|-
| 13
| {{Heart}}{{dice tooltip|13d3}} / 2
| {{Heart}}{{dice tooltip|13d4}} / 2
| {{Heart}}{{dice tooltip|13d6}} / 2
| 350°
|-
| 14
| {{Heart}}{{dice tooltip|14d3}} / 2
| {{Heart}}{{dice tooltip|14d4}} / 2
| {{Heart}}{{dice tooltip|14d6}} / 2
| 365°
|-
| 15
| {{Heart}}{{dice tooltip|15d3}} / 2
| {{Heart}}{{dice tooltip|15d4}} / 2
| {{Heart}}{{dice tooltip|15d6}} / 2
| 380°
|-
| 16
| {{Heart}}{{dice tooltip|16d3}} / 2
| {{Heart}}{{dice tooltip|16d4}} / 2
| {{Heart}}{{dice tooltip|16d6}} / 2
| 395°
|-
| 17
| {{Heart}}{{dice tooltip|17d3}} / 2
| {{Heart}}{{dice tooltip|17d4}} / 2
| {{Heart}}{{dice tooltip|17d6}} / 2
| 410°
|-
| 18
| {{Heart}}{{dice tooltip|18d3}} / 2
| {{Heart}}{{dice tooltip|18d4}} / 2
| {{Heart}}{{dice tooltip|18d6}} / 2
| 425°
|-
| 19
| {{Heart}}{{dice tooltip|19d3}} / 2
| {{Heart}}{{dice tooltip|19d4}} / 2
| {{Heart}}{{dice tooltip|19d6}} / 2
| 440°
|-
| 20
| {{Heart}}{{dice tooltip|20d3}} / 2
| {{Heart}}{{dice tooltip|20d4}} / 2
| {{Heart}}{{dice tooltip|20d6}} / 2
| 455°
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation<br>Level
! Damage<br>(Round 1)
! Damage<br>(Round 2)
! Damage<br>(Round 3)
! Temperature<br>Increase
|-
| 21
| {{Heart}}{{dice tooltip|21d3}} / 2
| {{Heart}}{{dice tooltip|21d4}} / 2
| {{Heart}}{{dice tooltip|21d6}} / 2
| 470°
|-
| 22
| {{Heart}}{{dice tooltip|22d3}} / 2
| {{Heart}}{{dice tooltip|22d4}} / 2
| {{Heart}}{{dice tooltip|22d6}} / 2
| 485°
|-
| 23
| {{Heart}}{{dice tooltip|23d3}} / 2
| {{Heart}}{{dice tooltip|23d4}} / 2
| {{Heart}}{{dice tooltip|23d6}} / 2
| 500°
|-
| 24
| {{Heart}}{{dice tooltip|24d3}} / 2
| {{Heart}}{{dice tooltip|24d4}} / 2
| {{Heart}}{{dice tooltip|24d6}} / 2
| 515°
|-
| 25
| {{Heart}}{{dice tooltip|25d3}} / 2
| {{Heart}}{{dice tooltip|25d4}} / 2
| {{Heart}}{{dice tooltip|25d6}} / 2
| 530°
|-
| 26
| {{Heart}}{{dice tooltip|26d3}} / 2
| {{Heart}}{{dice tooltip|26d4}} / 2
| {{Heart}}{{dice tooltip|26d6}} / 2
| 545°
|-
| 27
| {{Heart}}{{dice tooltip|27d3}} / 2
| {{Heart}}{{dice tooltip|27d4}} / 2
| {{Heart}}{{dice tooltip|27d6}} / 2
| 560°
|-
| 28
| {{Heart}}{{dice tooltip|28d3}} / 2
| {{Heart}}{{dice tooltip|28d4}} / 2
| {{Heart}}{{dice tooltip|28d6}} / 2
| 575°
|-
| 29
| {{Heart}}{{dice tooltip|29d3}} / 2
| {{Heart}}{{dice tooltip|29d4}} / 2
| {{Heart}}{{dice tooltip|29d6}} / 2
| 590°
|-
| 30
| {{Heart}}{{dice tooltip|30d3}} / 2
| {{Heart}}{{dice tooltip|30d4}} / 2
| {{Heart}}{{dice tooltip|30d6}} / 2
| 605°
|}
 
</div>
</div>
 
== Ability Cooldown ==
{{willpower cooldown table | 50 }}
 
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Deals remote damage and can increase temperature, causing creatures to catch [[Burning|on fire]]
* Decent area of effect
* Lasts for multiple rounds before disappearing
* Higher damage than {{favilink|Cryokinesis}}, its closest competitor
 
=== Disadvantages ===
* Very high cost at character generation
* Relatively poor range
* Creatures will often path around the shimmering heat if it isn't cast directly on top of them, or simply walk out if it is
* Its heat and the fires that this heat starts can spread in unwanted ways, possibly destroying loot or other things the player wanted to preserve
 
==Creatures with Pyrokinesis==
{{Creatures with the mutation|Pyrokinesis}}
 
==References==
==References==
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}