Pyrokinesis

As of Patch This information is reliable as of patch 2.0.201.48.
Pyrokinesis
Pyrokinesis mutation.png
Category

Mental

Cost

5

ID?Use this ID to wish for the mutation
(example: mutation:Pyrokinesis)

Pyrokinesis

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Pyrokinesis

You heat a nearby area with your mind.

Toasts affected area over 3 rounds
Range: 8
Area: 3x3
Round 1 Damage: (level based)d3 divided by 2
Round 2 Damage: (level based)d4 divided by 2
Round 3 Damage: (level based)d6 divided by 2
Cooldown: 50 rounds

Pyrokinesis is a mental mutation that allows the player to heat nearby areas with their mind, dealing damage to and increasing the temperature of those within.

An Esper using Pyrokinesis to attack a giant centipede and a snapjaw scavenger in Red Rock.

Pyrokinesis grants the "Toast" activated ability, which when used, will prompt the player to pick a tile to cast the ability on. This tile must be a visible square and cannot be further than 8 tiles from the player.[1]

Using Toast will create a 3x3 area of *shimmering heat that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the shimmering heat will suffer heat damage and a significant temperature increase as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the shimmering heat is active, where the damage rolls get higher every round. After 3 rounds, the shimmering heat will disappear.

Formulas

The following formulas are used to determine damage (rounded up) and temperature increase based on mutation level.[2]

Damage (Round 1)
(Level)d3 / 2
Damage (Round 2)
(Level)d4 / 2
Damage (Round 3)
(Level)d6 / 2
Temperature Increase
(310 + 30 × Level) / 2

Advancement Table

Mutation
Level
Damage
(Round 1)
Damage
(Round 2)
Damage
(Round 3)
Temperature
Increase
1  1d31-3 (Avg: 2) / 2  1d41-4 (Avg: 2.5) / 2  1d61-6 (Avg: 3.5) / 2 170°
2  2d32-6 (Avg: 4) / 2  2d42-8 (Avg: 5) / 2  2d62-12 (Avg: 7) / 2 185°
3  3d33-9 (Avg: 6) / 2  3d43-12 (Avg: 7.5) / 2  3d63-18 (Avg: 10.5) / 2 200°
4  4d34-12 (Avg: 8) / 2  4d44-16 (Avg: 10) / 2  4d64-24 (Avg: 14) / 2 215°
5  5d35-15 (Avg: 10) / 2  5d45-20 (Avg: 12.5) / 2  5d65-30 (Avg: 17.5) / 2 230°
6  6d36-18 (Avg: 12) / 2  6d46-24 (Avg: 15) / 2  6d66-36 (Avg: 21) / 2 245°
7  7d37-21 (Avg: 14) / 2  7d47-28 (Avg: 17.5) / 2  7d67-42 (Avg: 24.5) / 2 260°
8  8d38-24 (Avg: 16) / 2  8d48-32 (Avg: 20) / 2  8d68-48 (Avg: 28) / 2 275°
9  9d39-27 (Avg: 18) / 2  9d49-36 (Avg: 22.5) / 2  9d69-54 (Avg: 31.5) / 2 290°
10  10d310-30 (Avg: 20) / 2  10d410-40 (Avg: 25) / 2  10d610-60 (Avg: 35) / 2 305°
Mutation
Level
Damage
(Round 1)
Damage
(Round 2)
Damage
(Round 3)
Temperature
Increase
11  11d311-33 (Avg: 22) / 2  11d411-44 (Avg: 27.5) / 2  11d611-66 (Avg: 38.5) / 2 320°
12  12d312-36 (Avg: 24) / 2  12d412-48 (Avg: 30) / 2  12d612-72 (Avg: 42) / 2 335°
13  13d313-39 (Avg: 26) / 2  13d413-52 (Avg: 32.5) / 2  13d613-78 (Avg: 45.5) / 2 350°
14  14d314-42 (Avg: 28) / 2  14d414-56 (Avg: 35) / 2  14d614-84 (Avg: 49) / 2 365°
15  15d315-45 (Avg: 30) / 2  15d415-60 (Avg: 37.5) / 2  15d615-90 (Avg: 52.5) / 2 380°
16  16d316-48 (Avg: 32) / 2  16d416-64 (Avg: 40) / 2  16d616-96 (Avg: 56) / 2 395°
17  17d317-51 (Avg: 34) / 2  17d417-68 (Avg: 42.5) / 2  17d617-102 (Avg: 59.5) / 2 410°
18  18d318-54 (Avg: 36) / 2  18d418-72 (Avg: 45) / 2  18d618-108 (Avg: 63) / 2 425°
19  19d319-57 (Avg: 38) / 2  19d419-76 (Avg: 47.5) / 2  19d619-114 (Avg: 66.5) / 2 440°
20  20d320-60 (Avg: 40) / 2  20d420-80 (Avg: 50) / 2  20d620-120 (Avg: 70) / 2 455°
Mutation
Level
Damage
(Round 1)
Damage
(Round 2)
Damage
(Round 3)
Temperature
Increase
21  21d321-63 (Avg: 42) / 2  21d421-84 (Avg: 52.5) / 2  21d621-126 (Avg: 73.5) / 2 470°
22  22d322-66 (Avg: 44) / 2  22d422-88 (Avg: 55) / 2  22d622-132 (Avg: 77) / 2 485°
23  23d323-69 (Avg: 46) / 2  23d423-92 (Avg: 57.5) / 2  23d623-138 (Avg: 80.5) / 2 500°
24  24d324-72 (Avg: 48) / 2  24d424-96 (Avg: 60) / 2  24d624-144 (Avg: 84) / 2 515°
25  25d325-75 (Avg: 50) / 2  25d425-100 (Avg: 62.5) / 2  25d625-150 (Avg: 87.5) / 2 530°
26  26d326-78 (Avg: 52) / 2  26d426-104 (Avg: 65) / 2  26d626-156 (Avg: 91) / 2 545°
27  27d327-81 (Avg: 54) / 2  27d427-108 (Avg: 67.5) / 2  27d627-162 (Avg: 94.5) / 2 560°
28  28d328-84 (Avg: 56) / 2  28d428-112 (Avg: 70) / 2  28d628-168 (Avg: 98) / 2 575°
29  29d329-87 (Avg: 58) / 2  29d429-116 (Avg: 72.5) / 2  29d629-174 (Avg: 101.5) / 2 590°
30  30d330-90 (Avg: 60) / 2  30d430-120 (Avg: 75) / 2  30d630-180 (Avg: 105) / 2 605°

Ability Cooldown

Pyrokinesis' cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
968155321382723
1065165022352820
1163174823332918
1260184524303015
1358194325283113
1455204026253210

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Deals remote damage and can increase temperature, causing creatures to catch on fire
  • Decent area of effect
  • Lasts for multiple rounds before disappearing
  • Higher damage than Cryokinesis, its closest competitor.

Disadvantages

  • Very high cost at character generation
  • Relatively poor range
  • Creatures will often path around the shimmering heat if it isn't cast directly on top of them, or simply walk out if it is.
  • Its heat and the fires that this heat starts can spread in unwanted ways, possibly destroying loot or other things the player wanted to preserve.

References

  1. XRL.World.Parts.Mutation.Pyrokinesis
  2. XRL.World.Parts.PyroZone