Rapid release finger flexors: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(21 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
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{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}rapid release finger flexors{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}rapid release finger flexors{{)}}}}}}
Line 6: Line 5:
| overrideimages = {{altimage start}}{{altimage | rapid release finger flexors identified.png | type = identified}}{{altimage | rapid release finger flexors unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | rapid release finger flexors identified.png | type = identified}}{{altimage | rapid release finger flexors unidentified.png | type = unidentified}}{{altimage end}}
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 120
| commerce = 120
| id = RapidReleaseFingerFlexors
| id = RapidReleaseFingerFlexors
| complexity = 3
| complexity = 3
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCyberneticsEquipment_2point
| dynamictable = {{Dynamic object|Items|RapidReleaseFingerFlexors}}
| unidentifiedimage = rapid release finger flexors unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Neuronically charged tissue sheaths transmit the will faster than what cell biology had achieved.
| desc = Neuronically charged tissue sheaths transmit the will faster than what cell biology had achieved.


{{Qud shader|rules|{{(}}You fire pistols 25% faster.{{)}}}}
{{Qud shader|rules|{{(}}You fire pistols 25% faster.
 
Target body parts: Hands
License points: 2
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{No Description}}
 
This cybernetic decreases the action cost of firing pistols by 25%, allowing the user to fire pistols four times per three rounds (rather than a fifth time every four rounds as one might assume per its description), assuming no relevant skills. However, if one ''does'' have [[Fastest Gun in the Rust]], its reduction stacks multiplicatively, for a 43.75% reduction in pistol action cost; this amounts to firing pistols almost twice as fast as one would without either the cybernetic or the skill. {{Code Reference|class=MissileWeapon|method=FireEvent}}
 
Additionally, if the user is a True Kin who has [[Gamma moth|somehow]] acquired an extra set of organic hands, it stacks with itself additively, allowing for a 50% reduction with two sets and up to 62.5% with Fastest Gun In The Rust. While a reduction of 100% (which would make the action cost of firing pistols 0, allowing for as many shots to be fired in a turn as the weapon has ammo/charge loaded for) is theoretically possible with four or more of this cybernetic, there is no way for a Becoming Nook-eligible body to gain that many pairs of organic hands.
 
The lowest possible action cost is achieved with two of this implant, Fastest Gun In The Rust, and [[Empty the Clips]] active.  With all those, shooting a pistol only costs 187 action points (an 81.3% reduction), for over 5 shots per round before [[quickness]] modifiers.
 
{{references|2.0.202.103}}
 
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]
19,173

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