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(→Formula: fix status bonus text) |
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<math alt="">\text{Rebuke Defense} = \text{Target's Level} \times \frac{4}{5} + \text{Target's MA} + \text{Status Bonus}</math> | <math alt="">\text{Rebuke Defense} = \text{Target's Level} \times \frac{4}{5} + \text{Target's MA} + \text{Status Bonus}</math> | ||
The rebuke | The rebuke's status bonus depends on two things: | ||
* if the target is already [[Proselytized]] (+1) | * if the target is already [[Proselytized]] (+1) | ||
* If the target is already [[rebuked]] (+1) | * If the target is already [[rebuked]] (+1) | ||
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{{As of patch inline|2.0.202.22}} | {{As of patch inline|2.0.202.22}} | ||
* Unless listed as such, all information comes from <code>XRL.World.Parts.Skill.Persuasion_RebukeRobot</code>. | * Unless listed as such, all information comes from <code>XRL.World.Parts.Skill.Persuasion_RebukeRobot</code>. | ||
{{#cargo_store:_table=Skills | {{#cargo_store:_table=Skills | ||
|SkillID =Persuasion_RebukeRobot}} | |Class=Persuasion | ||
|RequiredStats= | |||
|Cost= | |||
|PrerequisiteSkill= | |||
|Cooldown=100 | |||
|Description= | |||
|SkillID=Persuasion_RebukeRobot | |||
|NPConly=no | |||
|JoinKey={{FULLPAGENAME}} | |||
}} |
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