2,158
edits
m (add links) |
mNo edit summary |
||
Line 17: | Line 17: | ||
| restriction = Must not already refract light | | restriction = Must not already refract light | ||
}} | }} | ||
{{name}} | The {{name}} mod can be applied on most worn equipment as well as shields. Modded items have a set chance to [[refract]] light; all light based projectiles that are refracted by this mod bounce back towards the direction they were fired from with a random variance of -90° to +90° degrees. | ||
The refract chance depends on what type of equipment the mod is applied to:{{Code Reference|class=ModRefractive|name=ModRefractive}} | The refract chance depends on what type of equipment the mod is applied to:{{Code Reference|class=ModRefractive|name=ModRefractive}} | ||
Line 50: | Line 50: | ||
|} | |} | ||
If a {{name}} item is [[magnetized]], it will have the refraction chance appropriate to its new Floating Nearby slot (i.e. 10%), not the chance associated with its original slot. | If a {{name}} item is also [[magnetized]], it will have the refraction chance appropriate to its new Floating Nearby slot (i.e. 10%), not the chance associated with its original slot. | ||
Items that already refract light are not eligible for this mod.{{Code Reference|class=ModRefractive|name=ModRefractive}} This includes the following items: | Items that already refract light are not eligible for this mod.{{Code Reference|class=ModRefractive|name=ModRefractive}} This includes the following items: | ||
Line 58: | Line 58: | ||
| fields = CONCAT('{{(}}favilink id{{!}}',EI.ObjectID,'{{)}}')=Item | | fields = CONCAT('{{(}}favilink id{{!}}',EI.ObjectID,'{{)}}')=Item | ||
| where = EI.Info IS NOT NULL AND EI.Info LIKE '%Refractive,,,%' AND C.Demeanor IS NULL | | where = EI.Info IS NOT NULL AND EI.Info LIKE '%Refractive,,,%' AND C.Demeanor IS NULL | ||
| format = | | format = table | ||
}} | }} | ||
{{references|2.0.201.114}} | {{references|2.0.201.114}} | ||
{{Mod Navbox}} | {{Mod Navbox}} |
edits