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| desc = Your wounds heal very quickly. | | desc = Your wounds heal very quickly. | ||
Your full | Your full natural healing rate applies in combat.\n+&C(level based)&y% faster natural healing rate\n&C(level based)&y% chance to regrow a missing limb each round\n&C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
{{Name}} is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs | '''{{Name}}''' is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs. This regeneration rate is in addition to the creature's normal HP regeneration rate. | ||
Regeneration also has the ability to remove minor physical debuffs, such as [[Bleeding]], with a small chance to do so each turn. At mutation level 5, this ability extends to any physical debuff, including diseases (such as [[Glotrot]], [[Ironshank]], and [[Monochrome]]) as well as their onset conditions ([[Sore throat]], [[Stiff legs]], and [[Blurry vision]]). Regeneration at level 5 can cure [[Itchy skin]], but it cannot cure [[Fungal Infections]] that have already developed. | |||
Note that only one limb can be regrown at a time. Additionally, if a limb has additional limb connected to it, the parent limb must be regrown before the child limbs can be regrown. | |||
== Advancement Table == | == Advancement Table == | ||
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!Mutation Level | !Mutation Level | ||
!Regeneration Bonus | !Regeneration Bonus | ||
!Time to Regenerate | !Time to Regenerate Limb | ||
!Chance to Remove Physical Debuff | |||
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{{Opinion}} | {{Opinion}} | ||
===Advantages=== | ===Advantages=== | ||
* Gives the player easy access to limb regeneration, which normally requires specific resources, such as {{Favilink|Ubernostrum injector|plural}}, {{Favilink|Regeneration tank|plural}}, or {{Favilink|Hyperbiotic bed|plural}}. Additionally, there is no limit on how many limbs a player can regenerate through the {{name}} mutation, while a player could, for example, run out of {{favilink|Ubernostrum injector|plural}} | * Gives the player easy access to limb regeneration, which normally requires specific resources, such as {{Favilink|Ubernostrum injector|plural}}, {{Favilink|Regeneration tank|plural}}, or {{Favilink|Hyperbiotic bed|plural}}. Additionally, there is no limit on how many limbs a player can regenerate through the {{name}} mutation, while a player could, for example, run out of {{favilink|Ubernostrum injector|plural}} | ||
* Increases the player’s passive HP regeneration | * Increases the player’s passive HP regeneration | ||
* Slightly decreases the amount of water a player requires, as they will have to rest for a shorter amount of time when healing after a fight | * Slightly decreases the amount of water a player requires, as they will have to rest for a shorter amount of time when healing after a fight | ||
===Disadvantages=== | ===Disadvantages=== | ||
* | * High Mutation Point cost at character generation | ||
* The bonus to passive [[HP]] regeneration is too low to make a significant difference in most fights | * The bonus to passive [[HP]] regeneration is too low to make a significant difference in most fights | ||
* Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs | * Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs | ||
* {{favilink|hyperbiotic bed|plural}} are easily found in {{favilink|Grit Gate}}, so a source of limb regeneration is always available if the player has a recoiler | * {{favilink|hyperbiotic bed|plural}} are easily found in {{favilink|Grit Gate}}, so a source of limb regeneration is always available if the player has a recoiler | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |