Regeneration: Difference between revisions

317 bytes removed ,  05:48, 2 October 2020
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| desc = Your wounds heal very quickly.
| desc = Your wounds heal very quickly.


Your full nature healing rate applies in combat.\n+&C(level based)&y% faster natural healing rate\n&C(level based)&y% chance to regrow a missing limb each round\n%C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round
Your full natural healing rate applies in combat.\n+&C(level based)&y% faster natural healing rate\n&C(level based)&y% chance to regrow a missing limb each round\n&C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round
| realitydistort =no
| realitydistort =no
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}}


{{Name}} is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs, given enough time. This regeneration rate is in addition to the creature's normal HP regeneration rate, which is <math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>.
'''{{Name}}''' is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs. This regeneration rate is in addition to the creature's normal HP regeneration rate.


Note that only one limb can be regrown at a time. Additionally, if an entire arm is lost, then the arm and hand will be regrown separately.
Regeneration also has the ability to remove minor physical debuffs, such as [[Bleeding]], with a small chance to do so each turn. At mutation level 5, this ability extends to any physical debuff, including diseases (such as [[Glotrot]], [[Ironshank]], and [[Monochrome]]) as well as their onset conditions ([[Sore throat]], [[Stiff legs]], and [[Blurry vision]]). Regeneration at level 5 can cure [[Itchy skin]], but it cannot cure [[Fungal Infections]] that have already developed.


==Regenerating Limbs==
Note that only one limb can be regrown at a time. Additionally, if a limb has additional limb connected to it, the parent limb must be regrown before the child limbs can be regrown.
The amount of time before a limb is regrown is determined by the following formula:
 
5000 - (400 * Level) + 1d((11 - Level) * 1000


== Advancement Table ==
== Advancement Table ==
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!Mutation Level
!Mutation Level
!Regeneration Bonus
!Regeneration Bonus
!Time to Regenerate 1 Limb
!Time to Regenerate Limb
!Chance to Remove Physical Debuff
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|1
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| + 0.24 [[HP]] / Turn
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|Avg: 9,600.5 turns
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Range: 4,601 - 14,600 turns
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|2
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| + 0.28 [[HP]] / Turn
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|Avg: 8,700.5 turns
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Range: 4,201 - 13,200 turns
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|3
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| + 0.32 [[HP]] / Turn
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|Avg: 7,800.5 turns
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Range: 3,801 - 11,800 turns
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|4
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| + 0.36 [[HP]] / Turn
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|Avg: 6,900.5 turns
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Range: 3,401 - 10,400 turns
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|5
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| + 0.40 [[HP]] / Turn
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|Avg: 6,000.5 turns
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Range: 3,001 - 9,000 turns
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|6
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| + 0.44 [[HP]] / Turn
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|Avg: 5,100.5 turns
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Range: 2,601 - 7,600 turns
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|7
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| + 0.48 [[HP]] / Turn
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|Avg: 4,200.5 turns
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Range: 2,201 - 6,200 turns
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|8
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| + 0.52 [[HP]] / Turn
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|Avg: 3,300.5 turns
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Range: 1,801 - 4,800 turns
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|9
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| + 0.56 [[HP]] / Turn
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|Avg: 2,400.5 turns
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Range: 1,401 - 3,400 turns
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|10
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| + 0.60 [[HP]] / Turn
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|Avg: 1,500.5 turns
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Range: 1,001 - 2,000 turns
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{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Gives the player easy access to limb regeneration, which normally requires specific resources, such as {{Favilink|Ubernostrum injector|plural}}, {{Favilink|Regeneration tank|plural}}, or {{Favilink|Hyperbiotic bed|plural}}. Additionally, there is no limit on how many limbs a player can regenerate through the {{name}} mutation, while a player could, for example, run out of {{favilink|Ubernostrum injector|plural}}.
* Gives the player easy access to limb regeneration, which normally requires specific resources, such as {{Favilink|Ubernostrum injector|plural}}, {{Favilink|Regeneration tank|plural}}, or {{Favilink|Hyperbiotic bed|plural}}. Additionally, there is no limit on how many limbs a player can regenerate through the {{name}} mutation, while a player could, for example, run out of {{favilink|Ubernostrum injector|plural}}
* Increases the player’s passive HP regeneration.
* Increases the player’s passive HP regeneration
* Slightly decreases the amount of water a player requires, as they will have to rest for a shorter amount of time when healing after a fight.
* Slightly decreases the amount of water a player requires, as they will have to rest for a shorter amount of time when healing after a fight


===Disadvantages===
===Disadvantages===
* Very high Mutation Point cost at character generation.
* High Mutation Point cost at character generation
* The bonus to passive [[HP]] regeneration is too low to make a significant difference in most fights.
* The bonus to passive [[HP]] regeneration is too low to make a significant difference in most fights
* Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs.
* Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs
* {{favilink|hyperbiotic bed|plural}} are easily found in {{favilink|Grit Gate}}, so a source of limb regeneration is always available if the player has a recoiler.
* {{favilink|hyperbiotic bed|plural}} are easily found in {{favilink|Grit Gate}}, so a source of limb regeneration is always available if the player has a recoiler


{{Mutation Navbox}}
{{Mutation Navbox}}