Regeneration tank: Difference between revisions

155 bytes removed ,  15:27, 12 November 2021
Can't be disassembled anymore
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Can't be disassembled anymore)
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The {{name}} is a rare furniture that can normally be found in the depths of {{favilink|Bethesda Susa}}. Unexamined, it is called {{qud text|strange furniture}}. It can be disassembled, but not built for bits {{bits|23456}}, and a randomized {{bits|0}} bit (either {{bits|A}}, {{bits|B}}, {{bits|C}}, or {{bits|D}}). If the player chooses to, they can enclose themselves inside a tank for a bonus of {{AV}}2 [[AV]] and a penalty of {{DV}}-8 [[DV]] while inside. Entering a tank safely requires the creature to make an agility [[save]] of difficulty 15. If this fails, they will not enter and there is a 25% chance to deal {{Heart}}{{dice tooltip|1d2+1}} damage. Exiting the tank also requires an agility save of difficulty 14, inflicting the same damage with the same chance if the save fails.
The {{name}} is a rare furniture that can normally be found in the depths of {{favilink|Bethesda Susa}}. Unexamined, it is called {{qud text|strange furniture}}. If the player chooses to, they can enclose themselves inside a tank for a bonus of {{AV}}2 [[AV]] and a penalty of {{DV}}-8 [[DV]] while inside. Entering a tank safely requires the creature to make an agility [[save]] of difficulty 15. If this fails, they will not enter and there is a 25% chance to deal {{Heart}}{{dice tooltip|1d2+1}} damage. Exiting the tank also requires an agility save of difficulty 14, inflicting the same damage with the same chance if the save fails.


They will be partially or completely filled with {{favilink|convalessence}}. They require the full 128 drams of convalessence in order to be properly used, or it will fail to work. Aside from convalessence, a {{name}} also requires charge to use. It has a max charge of 20,000, but can start from any number in between that range and 0. It can be charged by [[Radio-powered|radio waves]], and charges 40 a turn if it is less than or equal to 7 floors below the surface. However, one turn inside a regeneration tank uses up 100-101 charge, making it not self sustainable. The additional 1 charge is from it controlling the [[temperature]] of itself, using up 1 to remain at 40T if the temperature of it exceeds 60T.
They will be partially or completely filled with {{favilink|convalessence}}. They require the full 128 drams of convalessence in order to be properly used, or it will fail to work. Aside from convalessence, a {{name}} also requires charge to use. It has a max charge of 20,000, but can start from any number in between that range and 0. It can be charged by [[Radio-powered|radio waves]], and charges 40 a turn if it is less than or equal to 7 floors below the surface. However, one turn inside a regeneration tank uses up 100-101 charge, making it not self sustainable. The additional 1 charge is from it controlling the [[temperature]] of itself, using up 1 to remain at 40T if the temperature of it exceeds 60T.