Regeneration tank: Difference between revisions

93 bytes added ,  18:26, 6 October 2021
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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
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==Effects==
==Effects==
Depending on how long the user spends inside the tank, additional effects will occur.  Each turn inside will use up 100 charge. The tank can hold a maximum of 20,000 charge.
Depending on how long the user spends inside the tank, additional effects will occur.  Each turn inside will use up 100 charge. The tank can hold a maximum of 20,000 charge.
After 1 turn(100-101 charge) inside:
Every 1 turn(100-101 charge) inside:
* They will begin [[Recuperating]], which removes one specific negative status effect
* They will [[recuperate]], which removes several specific types of negative status effect
After 100 turns (10,000-10,100 charge) inside:
Every 100 turns (10,000-10,100 charge) inside:
* They will have negative status effects removed identical to level 4 [[Regeneration]].
* Lost tongues from [[glotrot]] will be recovered
* Lost tongues from [[glotrot]] will be recovered
After 300 turns (30,000-30,300 charge) inside:
Every 300 turns (30,000-30,300 charge) inside:
* One random limb will be regenerated if dismembered. Note that if an arm is missing, regenerating an arm will regain both the hand and arm slot. If the user has a dismembered fungal outcrop from [[glowcrust]], this has a chance of regenerating the outcrop instead of an actual limb.
* One random limb will be regenerated if dismembered. Note that if an arm is missing, regenerating an arm will regain both the hand and arm slot. If the user has a dismembered fungal outcrop from [[glowcrust]], this has a chance of regenerating the outcrop instead of an actual limb.