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| categories = Furniture | | categories = Furniture | ||
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The {{name}} is a rare furniture that can normally be found in the depths of {{favilink|Bethesda Susa}}. Unexamined, it is called {{qud text|strange furniture}}. It can be disassembled, but not built for bits {{bits|23456}}, and a randomized {{bits|0}} bit (either {{bits|A}}, {{bits|B}}, {{bits|C}}, or {{bits|D}}). If the player chooses to, they can enclose themselves inside a tank for a bonus of | The {{name}} is a rare furniture that can normally be found in the depths of {{favilink|Bethesda Susa}}. Unexamined, it is called {{qud text|strange furniture}}. It can be disassembled, but not built for bits {{bits|23456}}, and a randomized {{bits|0}} bit (either {{bits|A}}, {{bits|B}}, {{bits|C}}, or {{bits|D}}). If the player chooses to, they can enclose themselves inside a tank for a bonus of {{AV}}2 [[AV]] and a penalty of {{DV}}-8 [[DV]] while inside. Entering a tank safely requires the creature to make an agility [[save]] of difficulty 15. If this fails, they will not enter and there is a 25% chance to deal {{Heart}}{{dice tooltip|1d2+1}} damage. Exiting the tank also requires an agility save of difficulty 14, inflicting the same damage with the same chance if the save fails. | ||
They will be partially or completely filled with {{favilink|convalessence}}. They require the full 128 drams of convalessence in order to be properly used, or it will fail to work. Aside from convalessence, a {{name}} also requires charge to use. It has a max charge of 20,000, but can start from any number in between that range and 0. It can be charged by [[Radio-powered|radio waves]], and charges 40 a turn if it is less than or equal to 7 floors below the surface. However, one turn inside a regeneration tank uses up 100-101 charge, making it not self sustainable. The additional 1 charge is from it controlling the [[temperature]] of itself, using up 1 to remain at 40T if the temperature of it exceeds 60T. | They will be partially or completely filled with {{favilink|convalessence}}. They require the full 128 drams of convalessence in order to be properly used, or it will fail to work. Aside from convalessence, a {{name}} also requires charge to use. It has a max charge of 20,000, but can start from any number in between that range and 0. It can be charged by [[Radio-powered|radio waves]], and charges 40 a turn if it is less than or equal to 7 floors below the surface. However, one turn inside a regeneration tank uses up 100-101 charge, making it not self sustainable. The additional 1 charge is from it controlling the [[temperature]] of itself, using up 1 to remain at 40T if the temperature of it exceeds 60T. |