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(Created page with "'''Reputation''' is a core mechanic in {{gamename}}. Each creature in Qud, including the player character, are favored or disliked by each individual faction. Depending on...") |
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* [[Merchant's Guild]] and the [[Consortium of Phyta]] will trade their most valuable item in their inventory/equipment for reputation | * [[Merchant's Guild]] and the [[Consortium of Phyta]] will trade their most valuable item in their inventory/equipment for reputation | ||
* Factions based in villages will teach a recipe and/or a signature skill for reputation. | * Factions based in villages will teach a recipe and/or a signature skill for reputation. | ||
* Using [[precognition]] to equip the {{favilink| | * Using [[precognition]] to equip the {{favilink|amaranthine prism}} and cancelling the vision to unequip it will decrease the player's reputation with [[Highly entropic beings]] by -100 | ||
* Killing any creature that the player has previously performed the water ritual with in that game will violate its covenant, decreasing the player's reputation with '''all''' factions by -90 to -110. | * Killing any creature that the player has previously performed the water ritual with in that game will violate its covenant, decreasing the player's reputation with '''all''' factions by -90 to -110. | ||
<ref>XRL.World.Parts.GivesRep</ref> | <ref>XRL.World.Parts.GivesRep</ref> |