Reputation: Difference between revisions

131 bytes added ,  15:14, 6 September 2021
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'''Reputation''' is a core mechanic in {{gamename}}. Each creature in Qud, including the player character, are favored or disliked by each individual [[faction]]. Depending on the reputation with a faction, the members of that faction will be out of three different [[feeling|feelings]]:
'''Reputation''' is a core mechanic in {{gamename}}. Each creature in Qud, including the player character, are favored or disliked by each individual [[faction]]. The reasons for faction feelings are randomly generated and described in more detail on the [[faction relationship reasons]] page. Depending on the reputation with a faction, the members of that faction will be out of three different [[feeling|feelings]]:
* {{#vardefineecho:hostile|{{qud text|&RHostile|notxml}}}}- Actively trying to attack the player. Cannot be spoken to for water rituals or conversations.
* {{#vardefineecho:hostile|{{qud text|&RHostile|notxml}}}}- Actively trying to attack the player. Cannot be spoken to for water rituals or conversations.
* {{#vardefineecho:neutral|{{qud text|&YNeutral|notxml}}}}- Has no major feeling either way. Will become hostile if purposefully struck.
* {{#vardefineecho:neutral|{{qud text|&YNeutral|notxml}}}}- Has no major feeling either way. Will become hostile if purposefully struck.