Rocket skates: Difference between revisions

201 bytes added ,  00:43, 22 September 2020
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{{name}} are footwear that uses {{favilink|oil}} as fuel to {{qud text|&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ke}} instead of sprint. When worn, it takes three turns to fully boot: first it will cough. Once complete, it will make a "fwoosh" sound. This will also cancel running if the wearer was previously sprinting.
{{name}} are footwear that uses {{favilink|oil}} as fuel to {{qud text|&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ke}} instead of sprint. When worn, it takes three turns to fully boot: first it will cough. Once complete, it will make a "fwoosh" sound. This will also cancel running if the wearer was previously sprinting. They will also have a -4 bonus to all forced movement saves, but will have +5 [[Movement Speed]].


Even when not power skating, it will use one charge a round, where one dram of oil is equal to 750 charge. Likewise, power skating will not increase the charge use. At full volume, the skates will be able to power skate for 24,000 rounds.
Even when not power skating, it will use one charge a round, where one dram of oil is equal to 750 charge. Likewise, power skating will not increase the charge use. At full volume, the skates will be able to power skate for 24,000 rounds.


== Power Skating ==
== Power Skating ==
{{Missing info|figure out how fast power skating makes you because the decompiled code is confusing.}}
While power skating, a 4 cell long jet of flames of similar damage and temperature change to [[Flaming Hands]] at level 3 is emitted in the opposite direction the wearing skates. If they do not move, the skates will emit some smoke. If also equipped with {{favilink|bounding boots}}, the springing effect will not occur. The regular sprinting effects, such as 2*speed while running and -5 DV (without [[hurdle]]) and -10 to hit with melee attacks, apply. All effects that would end a normal sprint will also end power skating.
While power skating, a 4 cell long jet of flames of similar damage and temperature change to [[Flaming Hands]] at level 3 is emitted in the opposite direction the wearing skates. If they do not move, the skates will emit some smoke. If also equipped with {{favilink|bounding boots}}, the springing effect will not occur.


<noinclude>{{Armor Navbox}}</noinclude>
<noinclude>{{Armor Navbox}}</noinclude>