Rocket skates: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 5 users not shown)
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| renderstr = ]
| renderstr = ]
| role = Uncommon
| role = Uncommon
| extra = {{Extra info|empsensitive = yes | metal = yes | movespeedbonus = +5 | savemodifier = Move,Knockdown,Knockback,Restraint,Drag | savemodifieramt = -4 | leakswhenbroken = 10-20}}
| extra = {{Extra info|empsensitive = yes | metal = yes | movespeedbonus = +5 | savemodifier = Move,Knockdown,Restraint | savemodifieramt = -4 | leakswhenbroken = 10-20}}
| inheritingfrom = BaseBoot
| inheritingfrom = BaseBoot
| dynamictable = {{Dynamic object|Items|Rocket Skates}}
| dynamictable = {{Dynamic object|Items|Rocket Skates}}
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{{Qud shader|rules|{{(}}Replaces Sprint with Power Skate (unlimited duration).{{)}}}}
{{Qud shader|rules|{{(}}Replaces Sprint with Power Skate (unlimited duration).{{)}}}}
{{Qud shader|rules|{{(}}Emits plumes of fire when the wearer moves while power skating.{{)}}}}
{{Qud shader|rules|{{(}}Emits plumes of fire when the wearer moves while power skating.{{)}}}}
{{Qud shader|rules|{{(}}-4 on saves vs. Move, Knockdown, Knockback, Restraint, and Drag.{{)}}}}
{{Qud shader|rules|{{(}}-4 on saves vs. Move, Knockdown, and Restraint.{{)}}}}
{{Qud shader|rules|{{(}}Heats up the area around the wearer when in operation.{{)}}}}
{{Qud shader|rules|{{(}}Heats up the area around the wearer when in operation.{{)}}}}
| categories = Footwear
| categories = Footwear
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name}} are footwear that uses {{favilink|oil}} as fuel to {{qud text|&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ke}} instead of sprint. When worn, it takes three turns to fully boot: first it will cough. Once complete, it will make a "fwoosh" sound. This will also cancel running if the wearer was previously sprinting. They will also have a -4 to all forced movement saves, but will have +5 [[Movement Speed]].
{{name}} are footwear that uses {{favilink|oil}} as fuel to {{qud text|&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ke}} instead of sprint. When worn, it takes three turns to fully boot: first it will cough. Once complete, it will make a "fwoosh" sound. This will also cancel running if the wearer was previously sprinting. They will also have a -4 to all forced movement saves, but will have +5 [[Movement Speed]].


Even when not power skating, it will use two charge a round, where one dram of oil is equal to 750 charge. Likewise, power skating will not increase the charge use. At full volume, the skates will be able to power skate for 12,000 rounds.
Even when not power skating, it will use two charge a round, where one dram of oil is equal to 750 charge. Likewise, power skating will not increase the charge use. At full volume, the skates will be able to power skate for 12,000 rounds. However, the [[jacked]], [[nulling]] or [[fitted with suspensors]] mods allow it to be powered by electricity instead.{{Code Reference|class=LiquidFueledPowerPlant}}


Every turn, the area around the user will also be 10 degrees hotter. This cannot bring anything's temperature higher than 100.
Every turn, the area around the user will also be 10 degrees hotter. This cannot bring anything's temperature higher than 100.


== Power Skating ==
== Power Skating ==
While [[power skating]], a 4 cell long jet of flames of similar damage and temperature change to [[Flaming Hands]] at level 3 is emitted in the opposite direction the wearing skates. If they do not move, the skates will emit some smoke. If also equipped with {{favilink|bounding boots}}, the springing effect will not occur. The regular sprinting effects, such as 2*speed while running and -5 DV (without [[hurdle]]) and -10 to hit with melee attacks, apply. All effects that would end a normal sprint will also end power skating.
While [[power skating]], a 3 cell long jet of flames of similar damage and temperature change to [[Flaming Ray]] at level 3 is emitted in the opposite direction the wearing skates. If they do not move, the skates will emit some smoke. If also equipped with {{favilink|bounding boots}}, the springing effect will not occur. The regular sprinting effects, such as 2*speed while running and -5 DV (without [[hurdle]]) and -10 to hit with melee attacks, apply. All effects that would end a normal sprint will also end power skating.


== Forced Movement Saves ==
== Forced Movement Saves ==
{{Excerpt|Save#Movement-Related Saves}}
{{Excerpt|Save#Movement-Related Saves}}


<noinclude>{{Armor Navbox}}</noinclude>
{{references|2.0.204.53}}
 
<noinclude>{{Footwear Navbox}}</noinclude>
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