Rocket skates: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Added info that it's possible to power them with an energy cell instead of liquid)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(One intermediate revision by one other user not shown)
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| renderstr = ]
| renderstr = ]
| role = Uncommon
| role = Uncommon
| extra = {{Extra info|empsensitive = yes | metal = yes | movespeedbonus = +5 | savemodifier = Move,Knockdown,Knockback,Restraint,Drag | savemodifieramt = -4 | leakswhenbroken = 10-20}}
| extra = {{Extra info|empsensitive = yes | metal = yes | movespeedbonus = +5 | savemodifier = Move,Knockdown,Restraint | savemodifieramt = -4 | leakswhenbroken = 10-20}}
| inheritingfrom = BaseBoot
| inheritingfrom = BaseBoot
| dynamictable = {{Dynamic object|Items|Rocket Skates}}
| dynamictable = {{Dynamic object|Items|Rocket Skates}}
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{{Qud shader|rules|{{(}}Replaces Sprint with Power Skate (unlimited duration).{{)}}}}
{{Qud shader|rules|{{(}}Replaces Sprint with Power Skate (unlimited duration).{{)}}}}
{{Qud shader|rules|{{(}}Emits plumes of fire when the wearer moves while power skating.{{)}}}}
{{Qud shader|rules|{{(}}Emits plumes of fire when the wearer moves while power skating.{{)}}}}
{{Qud shader|rules|{{(}}-4 on saves vs. Move, Knockdown, Knockback, Restraint, and Drag.{{)}}}}
{{Qud shader|rules|{{(}}-4 on saves vs. Move, Knockdown, and Restraint.{{)}}}}
{{Qud shader|rules|{{(}}Heats up the area around the wearer when in operation.{{)}}}}
{{Qud shader|rules|{{(}}Heats up the area around the wearer when in operation.{{)}}}}
| categories = Footwear
| categories = Footwear
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name}} are footwear that uses {{favilink|oil}} as fuel to {{qud text|&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ke}} instead of sprint. When worn, it takes three turns to fully boot: first it will cough. Once complete, it will make a "fwoosh" sound. This will also cancel running if the wearer was previously sprinting. They will also have a -4 to all forced movement saves, but will have +5 [[Movement Speed]].
{{name}} are footwear that uses {{favilink|oil}} as fuel to {{qud text|&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ke}} instead of sprint. When worn, it takes three turns to fully boot: first it will cough. Once complete, it will make a "fwoosh" sound. This will also cancel running if the wearer was previously sprinting. They will also have a -4 to all forced movement saves, but will have +5 [[Movement Speed]].


Even when not power skating, it will use two charge a round, where one dram of oil is equal to 750 charge. Likewise, power skating will not increase the charge use. At full volume, the skates will be able to power skate for 12,000 rounds. However, the [[nulling]] or [[fitted with suspensors]] mods allow it to be powered by an energy cell instead.{{Code Reference|class=LiquidFueledPowerPlant}}
Even when not power skating, it will use two charge a round, where one dram of oil is equal to 750 charge. Likewise, power skating will not increase the charge use. At full volume, the skates will be able to power skate for 12,000 rounds. However, the [[jacked]], [[nulling]] or [[fitted with suspensors]] mods allow it to be powered by electricity instead.{{Code Reference|class=LiquidFueledPowerPlant}}


Every turn, the area around the user will also be 10 degrees hotter. This cannot bring anything's temperature higher than 100.
Every turn, the area around the user will also be 10 degrees hotter. This cannot bring anything's temperature higher than 100.
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