Rodanis Y: Difference between revisions

4,089 bytes added ,  08:12, 19 March 2021
description
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
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{{No Description}}
{{name}} is a [[robotic]] member of the [[Barathrumites]] and [[robots]] factions and an inhabitant of {{favilink|Grit Gate}}.{{File Ref|file=GritGate|type=.rpm}} They are a large humanoid robot.
 
== Character ==
Rodanis Y is a robot presumably constructed by the Barathrumites to defend Grit Gate under dire circumstances. Little is known about Rodanis Y, as they do not speak, and are only mentioned briefly by {{favilink|Otho}} during [[A Call to Arms]], where he tells the player how to activate them.
 
== Activation ==
When first encountered in Grit Gate, Rodanis Y will be {{qud text|&Kdeactivated}}, and will be completely incapable of movement or action or any kind.{{Code Reference|class=ArtificialIntelligence}} Rodanis Y can only be activated after the player acquires the {{favilink|chrome security card}},{{File Ref|file=ObjectBlueprints|name=Object}} which is given to them by Otho at the start of [[Grave Thoughts]]. During A Call to Arms, the player can use [[Ereshkigal]] to remotely activate Rodanis Y at a cost of 100 amps. Otherwise, the player can interact with Rodanis Y while in possession of the chrome security card and {{qud text|&Wa&yctivate}} them manually. The player can also {{qud text|&yde&Wa&yctivate}} them in the same way.{{Code Reference|class=RemotePowerSwitch}}{{Code Reference|class=PowerSwitch}} While activated, Rodanis Y will flash {{qud text|&mpurple}}.<ref name="Object"/> Attempting to activate or deactive Rodanis Y without the chrome security card will fail.
 
Rodanis Y requires [[energy]] in order to continue operation. They consume 500 energy every turn, and are able to generate 1,000 units every turn via broadcast power,<ref name="Object"/> as long as they are not 3 strata or more below the surface. If there is a {{favilink|broadcast power station}} within the same zone, such as the one within Grit Gate, Rodanis Y can draw power from it instead.{{Code Reference|class=BroadcastPowerReceiver}} If Rodanis Y has no active power source, they will become {{qud text|&Kdeactivated}}.
 
== Combat ==
While deactivated, Rodanis Y is totally inert and cannot engage in combat. When activated, Rodanis Y will be neutral to the player by default but will attack them if the player attacks Rodanis Y or any [[Barathrumites]] in view of them, except during A Call to Arms. Rodanis Y can also become hostile if the player's [[reputation]] with the Barathrumites falls low enough.
 
=== Equipment ===
Rodanis Y attacks in melee with their {{favilink|tungsten carbide axe-fist}} and {{favilink|tungsten carbide hammer-fist}}, which are an [[axe]] and a [[cudgel]] weapon respectively. Each fist has a +6 to-hit bonus and a [[PV|penetration]] cap of {{PV}}14, and deals {{Heart}}{{dice tooltip|2d3}} damage. The axe-fist will always be modded with a special version of [[serrated]], and will have a 60% chance to [[dismember]] targets on hit.<ref name="Object"/> Additionally, the axe-fist will always be on Rodanis Y's primary hand, and the hammer-fist on their [[offhand]].
 
=== Skills ===
Rodanis Y possesses the [[Cudgel Proficiency]], [[Bludgeon]], [[Slam]], [[Axe Proficiency]], and [[Dismember]] [[Skills and Powers|skills]]. These allow them to [[dazed|daze]], [[stunned|stun]], and dismember their targets. Rodanis Y will knock opponents an extra 4 tiles when using Slam, for a maximum distance of 7 tiles. Additionally, Rodanis Y possesses every skill in the [[Dual Wield]] skill tree, allowing them to make attacks more often with their offhand, as well as granting them use of the [[Flurry]] ability.<ref name="Object"/>
 
== Conversations ==
If the player attempts to speak to Rodanis Y while they are {{qud text|&Kdeactivated}}, they will be met with the following message:
{{qud quote|Rodanis Y is utterly unresponsive.}}
Otherwise, they will only respond randomly with one of the following:
{{Qud dialogue|text=&amp;w*beep boop*&amp;y
 
&amp;w*boop beep*&amp;y
 
&amp;w*beep boop beep*&amp;y
 
&amp;w*boop beep boop*&amp;y}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=end|text=Live and... remain ever rustless.}}}}
 
{{References|2.0.201.76}}
 
{{Robots Navbox}}
{{Robots Navbox}}
{{Creature Navbox|Barathrumites|uniquecommon}}
{{Creature Navbox|Barathrumites|uniquecommon}}